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Fun word games for children and teenagers. Corrective and developmental verbal game “Confusion”

Olga Andrianovna Martynova
Job title: teacher
Educational institution: MBDOU Kindergarten No. 36 "Zvonochek" building No. 2 "Joy"
Locality: Tchaikovsky city
Name of material: didactic material
Subject: Game "Confusion"
Publication date: 28.09.2016
Chapter: preschool education

Municipal budgetary preschool educational institution Kindergarten No. 36 "Zvonochek" building No. 2
Didactic material

Game "Confusion"
for organizing educational activities with young children (description, method of use, effectiveness) The material was developed and tested by: teacher of the second junior group: O. A. Martynova, Tchaikovsky, 2016
Review of the didactic material “Confusion” for young children MBDOU D/s No. 36 “Bell” The didactic material “Confusion” presented for review by O. A. Martynova, teacher of a kindergarten intended for the development of social and communication skills in children, with the help of Russians folk tales. The structure of the material is provided by an explanatory note and the content of the activity. The novelty of the presented experience lies in the variety of game options presented. The content of the material corresponds to the stated goals and objectives. The practical value of the material is that children: develop communication and interaction with adults and peers; development of social and emotional intelligence, emotional responsiveness, empathy, formation of readiness for joint activities with peers. In general, the submitted material meets the requirements submitted for the competition.

Explanatory note
“Games for preschoolers are a way of learning about their surroundings; games have great pedagogical value - they develop children’s ingenuity, endurance, self-control, sense of humor, and organization.” N.K. Krupskaya. “The fairy tale is a lie, but there is a hint in it, a lesson for good fellows” - we have known these words since childhood. After all, a fairy tale not only entertains, but also unobtrusively educates, introduces the child to the world around him, good and evil. She is a universal teacher. Thanks to a fairy tale, a child learns about the world not only with his mind, but also with his heart. And he not only learns, but also responds to events and phenomena of the surrounding world, expresses his attitude towards good and evil. The first ideas about justice and injustice are drawn from the fairy tale. A fairy tale activates the child’s imagination, makes him empathize and internally contribute to the characters. As a result of this empathy, the child acquires not only new knowledge, but also, most importantly, a new emotional attitude towards the environment: people, objects, phenomena. Problem: More and more often, when children come to kindergarten, they bring from home not their favorite book, but their favorite DVD with cartoons. I once asked a child: “What book did he and his mother read at home yesterday?” The child thought about it, but he quickly remembered what cartoons he had watched. Relevance of the game: - assimilation of norms and values ​​accepted in society, including moral and ethical values; - development of communication and interaction of the child with adults and peers; - formation of independence, focus and self-regulation of one’s own actions;
- development of social and emotional intelligence, emotional responsiveness, empathy, formation of readiness for joint activities with peers; - formation of positive attitudes towards various types of work and creativity; - formation of the foundations of safe behavior in everyday life, society, and nature.
Target:

(educational for educators) development of joint skills

games; (for children) developing skills to follow the rules of the game,

development of attention.

Tasks:
* learn to listen to the teacher’s instructions, act according to the rules, strive for results.
*
teach how to make a model of a familiar fairy tale * consolidate children's knowledge about Russian folk tales * develop children's speech, memory, thinking, fine motor skills.
Methodology for using the game “Confusion” in joint and

independent activity

Preliminary

Job.
Reading Russian folk tales “Kolobok”, “Teremok”, “Turnip”, “Zainka’s Hut”. Consultation for parents: “The role of fairy tales in the upbringing of a preschooler,” survey: “What fairy tales do we read at home?” The results of the survey revealed that children spend most of their time watching TV at home. Therefore, I decided to develop a didactic game based on fairy tales. “Confusion” is a simple game developed based on fairy tales: “Kolobok”, “Teremok”, “Zainka’s Hut”, “Turnip”. Designed for a group of children. If several guys get together, then you can offer them this entertainment - it will turn out to be fun, interesting, and useful for them. Children playing this game
expand their vocabulary, construct a dialogue correctly, develop coherent logical speech; the development of coherent speech is the central task of children’s speech education. This is due, first of all, to its social significance and role in the formation of the child’s personality. Predicted result: Hear the teacher’s instructions, act according to the rules, strive for results; Be able to make a model of a familiar fairy tale Consolidate children’s knowledge about Russian folk tales Develop children’s speech, memory, thinking, fine motor skills Consolidate color; Consolidation of elementary mathematical concepts: counting, quantity, orientation in space; Development of logical thinking, reaction speed, interest in competitive games.
Game rules:
1. The game is intended for children 4-5 years old, for individual and subgroup lessons (1-4 people) 2. The game is organized at a table 3. Players must coordinate their actions to achieve the correct result
Game actions:
1. Look at the pictures 2. Select pictures 3. Tell a story based on the picture
"Who's behind whom":

Purpose of the game:
teach how to navigate in space, develop visual thinking, introduce the child to prepositions: for, before, before, after, between. Develop elementary mathematical concepts: first, then, first, second, last.
Material:
figurines of fairy tale heroes.
Progress of the game
: The presenter asks to place the heroes in a certain sequence. For example: a granddaughter between a grandmother and a Bug; first the mouse, and
then the dog. Next, he shows and explains to the child what each concept means and asks him to repeat it. After the children have mastered all the concepts, the game begins. The presenter asks to place the Bug behind the granddaughter, the mouse - last, the cat - between the grandfather and grandmother, the dog - behind the cat, etc.
"WHAT CHANGED?"

Purpose of the game:
development of attention, visual thinking, coherent speech.
Material:
figurines of fairy tale heroes.
Progress of the game:
The presenter, using figures, reproduces the plot of a fairy tale on the field and asks one of the children to describe what is depicted. Then one child turns away and the leader, together with the other children, swaps two or three template figures. The child must say what has changed. If the children have successfully mastered this game, ask them to continue the game themselves, nominating one of the children as the leader.
“TELL ABOUT THE PICTURE”

Purpose of the game:
expansion of vocabulary, development of creative thinking, observation.
Material:
figurines of fairy tale heroes.
Progress of the game:
The presenter takes a figurine of one of the heroes and describes him: he tells what he looks like, whether he is good or evil, big or small, what he does during the story, etc. After that, he asks the children to repeat what he said. Then the presenter takes another figurine and asks the children to take turns describing the hero and make sure that the descriptions are not repeated. If this does not work, the presenter asks leading questions: what is the grandfather wearing; is he old or young; what is he doing; is it big or small, etc.

“WHO IS THE MOST OBSERVANT?”

Purpose of the game:
teach children to compose a story based on a picture, develop attention, and expand their vocabulary.
Material:
figurines for a fairy tale.
Progress of the game:
The presenter lays out a story from a fairy tale on the playing field and asks the children to describe what is shown in the picture. Children list and describe heroes, events, objects.
Game content:
NGO “Cognition”, NGO “Socialization”, NGO “Communication”, NGO “Reading Fiction”.
Attributes

games

(didactic

material):
Cards for the fairy tales “Kolobok”, “Teremok”, “Turnip”, “Zainka’s Hut”.
Game result:
 Listen to the teacher’s instructions, follow the rules of the game  Able to choose pictures in the correct sequence  Able to correctly compose a story based on a fairy tale

Participants stand in a circle and extend their right hand towards the center of the circle. At the signal from the host, each player finds a “handshake partner.” The number of players must be even. Then all participants extend their left hand and also find a “handshake partner” (it is very important that this is not the same person). And now the task of the participants is to unravel, that is, to line up again in a circle without separating their hands. The task can be complicated by prohibiting all verbal communication.

A children's game that is especially suitable for adult groups. Precautionary measures: clear a large area of ​​foreign objects (tables, chairs, vases of flowers, photographs of family and friends). The whole friendly company lines up in a circle. One person is chosen as the host and goes into the next room or goes to a nearby tree (if the event is held in the forest). The rest hold hands tightly, forming a chain closed in a circle. Next, without letting go of your hands, you need to confuse the chain as much as possible. You can turn, twist, step over your hands, crawl anywhere, but under one condition: under no circumstances let go of your neighbor’s hands. Your tangle should resemble the “beard” that unlucky fishermen get from their fishing line. Having twisted to the limit, call the leader and keep in mind that you only have a few minutes to untangle (otherwise the whole company, standing with their arms, legs, etc., twisted, may never regain their original position). The presenter begins to turn the chain back, and again, you cannot let go of your hands (grit your teeth and endure, otherwise you will fail the whole experiment). The most “collapsed” ones can suggest where to move next, and those stuck in the most “painful” points can give distress signals.

(15 minutes.)

Goal: to increase the tone of the group and unite the participants.

Materials: none required.

Participants stand in a circle and extend their right hand towards the center of the circle. At the signal from the host, each player finds a “handshake partner.” The number of players must be even. Then all participants extend their left hand and also find a “handshake partner” (it is very important that this is not the same person). And now the task of the participants is to unravel, that is, to line up again in a circle without separating their hands. The task can be complicated by prohibiting all verbal communication.

Everyone takes the hands of two different people standing, preferably not nearby. The task is to unravel into a new circle without lifting your hands.

Contact game. Everyone stands in a circle and extends their hands forward. You need to grab the hands of different people. Then you need to unravel. You can make the task more difficult if you prohibit talking. During the discussion, confusion can be compared to human relationships, which seem confused when everything is intertwined, but if everyone strives for this, they can be unraveled. On the road, we carried out “Confusion” in small groups, and then on the whole group.

Grandma, the threads are tangled" or "Confusion" - the players clasp their hands in a circle and get confused, climbing over each other as soon as possible while the driver turns away. Then he must untangle this tangle without opening the circle.

The number of players is not limited. A good game for a break. RULES: One or more presenters are selected, depending on the number of participants. The presenters either turn away or go to another room. Everyone else stands in a circle holding hands and begins to get entangled with each other without unclenching their hands. After this, everyone calls out to the presenters in unison: “Confusion, confusion, unravel us!!!” The task of the presenters is to untangle everyone by returning them to their original form (in a circle) without unclenching the hands of the participants. If they manage to unravel, they win; if not, the “confusionists” win.

The players join hands and form a circle, one remains outside the circle, he is the leader. Everyone who stands in the circle begins to move in different directions, while passing under their hands the “links” of the circle, intertwining and entangling them as they please. You just can’t unclasp your hands. When everyone is hopelessly confused, the leader takes over. From now on, you can no longer get confused. His task is to unravel the circle.

There is another type of confusion: those standing in a circle simultaneously hold hands, trying to ensure that they are not his neighbors, and that he does not hold on to only one person with both hands. In this option, the driver can have several independent circles, in which some stand facing the circle, while others stand with their backs. They claim that an unsolvable problem cannot be achieved (theoretically:), But once we were unable to unravel even with our joint efforts.

The players clasp their hands in a circle and get confused, climbing over each other as soon as possible while the driver turns away. Then he must unravel this tangle without breaking the circle

Games with words: materials for speech games and speech activities with children. Poems for children's speech development.

Games with words for children: speech development

Dear readers of “Native Path”, in this article you will find 17 original educational speech games for children of senior preschool age. These games will help develop the child's vocabulary, master the grammatical structure of the Russian language, develop the linguistic sense and creative speech abilities of children.

Playing with words “What does it say?”

I. Gamazkova. Ding dong

“Dong-dong! Ding Ding!" —
The bell rang.
“Click-clack! Come in!” —
The castle said.
“Creak-creak! – the door was happy. –
I’ve been waiting for you, believe me!”
“Top-top? - asked the shoes. –
What's in our kitchen?"
“Bul-gul, I’m soup,
I'm already boiling!
Now I’ll feed you!”
“I’m a teapot, I’m standing on the fire!
I’ll give you some tea!”
Ah, the song is familiar!
It's so good that I'm home! (I. Gamazkova)

Let's play game with words based on this poem “Who will hear the most sounds?”.

Purpose of the game: This game develops children's imagination, their creative speech abilities, auditory perception and attention.

How to play: Invite your child to walk around the room and listen to what and how objects can talk about - what sounds are heard in the room, in the corridor, on the street. After a minute, we begin to share with each other one by one who heard what. You need to come up with an onomatopoeia and say what it means. For example: “Shhh, the washing machine says, I’ll finish it soon.” “Creak-creak (it’s a wooden floor) - it’s time for me to repair it. “Tra-la-la! How I love to sing!” - this is the voice of the piano. “Ding-ding! Have fun at the Christmas tree” - that’s what the Christmas tree decorations say. “Plop-plop!” - this is the voice of a pillow falling from a chair.

You can come up with a whole dialogue of objects in the morning or evening, or a fairy tale about what happens in the house when people sleep.

Games with words and sounds in words

A. Shibaev. The letter got lost. Joke

Purpose of the game: This wonderful poem - speech game will help you develop children's phonemic hearing.

How to play: Read a couple of lines to your child and ask him to replace one sound to get the correct word (doors - animals, stream - doctors, rat - roof, on a goat - on a horse, etc. I won’t suggest further :)

Not all children, even at 5-6 years old, immediately figure out how to replace a sound in an incorrect word in a line. If the child has difficulties, then prompt: “Can doors chase? What is a similar word? Who lives in the forest? So, not doors, but...?”

Poems for the game with words:

It is unknown how it happened
Only the letter got lost.
Dropped into someone's house
And he rules it.
But I barely got there
Mischievous letter -
Stranger Things
Things started to happen...

The hunter shouted: “Oh!
Doors They're chasing me!"

Snow is melting. A stream flows
The branches are full doctors.

In front of the kids
Rat painters are painting.

Mom with barrels went
On the road along the village.

Old Grandpa Pakhom
On goat rode on horseback.

Sat down in spoon- and let's go!
Along the river back and forth!

The doctor reminded Uncle Mitya:
"Don't forget one thing:
Be sure to accept
Ten herons before bedtime".

We didn't write any letters:
Tuchka We searched all day.

Sits firmly in the garden
Orange cap.

Spring thundered dwarf,
Clouds in the sky all around.
They say one fisherman
I caught a shoe in the river.
But then he
Got hooked house.

The lazy man is lying on a cot,
gnawing, crunching, guns.

Uncle was driving without vest,
He paid a fine for this.

Bug booth didn't finish it
Reluctantly, tired of it.

The goalkeeper has a big catch:
Five flew into the net oxen.

I sewed a shirt big shot,
I'll sew some pants for him.

The poet finished the line,
At the end I put barrel.

On the yellowed grass
Drops a lion your foliage.

Where did you have lunch, sparrow?
At the zoo doors.

On wolf- sour cream,
Cottage cheese, milk.
And I would be glad to eat
Not easy to get.

Gored me boiler,
I'm very angry with him.

The mouse drags into the hole
Huge bread slide.

Didn't study lessons
And he played football.
That's why in the notebook
Appeared Goal.

A hurricane hit the island,
The last one left on the palm tree ram.

Under the birch trees, where there is shade,
Old man lurking day.

In a clearing in spring
Increased tooth young.

Having dropped the doll from my hands,
Masha rushes to her mother:
There's green creeping there onion
With a long mustache.

Hey, don't stand too close.
I'm a tiger cub, not Bowl.

Five rams Tolka ate
And he said: “There would be so much more...”

We collect cornflowers
On our heads puppies.

There are also wonderful poems for playing with the sounds of another author - these are the confusion poems of Yakov Kozlovsky.

The letter F hurt my leg

The letter "F" hurt my leg,
"P" came to the rescue,
He tells her:
- I’ll make friends,
I will serve for you.

The little siskin whistled: -
Phew, whew, whew!
I am dewdrops in the morning
Drink!

Get busy playing
To forfeits
Three deer
Throwing up my antlers.

Accountant fell ill
Flux,
He began to confuse minus
With a plus.

I got into the bath
And tiles
All covered
A hail of drops.

I began to create the Fleet,
Turned into a sponge
Into the raft.
Lil lamp,
Like a headlight
Light from above
Through the clouds of steam.

My brother took the violin
"Fa" -
The cat started to do
Pa.

The cups grunt like pigs

The letter “A” was attacked by an illness,
And “U” stood up instead of girlfriend.
I ask for varnish -
They give me onions
And cups
Grunt like
Chushki.

Where I stood
A tank with water,
Suddenly grew
Beech.

The woodpecker thought:
"So so so",
But it turned out:
"Knock-Knock"

I write in my notebook:
"Ten Countries"
Reading:
"Ten Strings"
I scold myself:
“Here is a ram!”
It turns out:
“Here’s a breaker!”

Game of rhymes. Y. Kozlovsky

The letter “L”, having arrived at the square,
I met the letter "R"
He says: - Let's play,
Well, at least in rhymes, for example...

“L” said: - Yellow fox... -
“R” said: “Cooking rice.”
“L” said: - Coal for the fox... -
“R” said: “Carrying an eel.”

“L” said: “They’re asking for a lama…”
“R” said: -Insert frame.-
“L” said: -I’m from the box... -
“R” said: “I’m making faces.”

“L” said: - Through the log
I gallop on a horse like a dun... -
“R” said: -Blowing the horn
And I don’t bend before a snowstorm.

“L” said: - It’s a pity,
That our bun has disappeared.-
“R” said: -It’s very hot -
He climbed into the boxes.

“L” said: -Get out of tune...-
“R” said: “You’re not happy!” -
“L” said: “Give me the needle!” -
“R” in response: - Finish the game!

Playing with words and syllables

A. Shibaev. Magic words

Purpose of the game: This word game can introduce your child to syllables and the fact that words are made up of syllables.

How to play:

Clap different words with your child and determine how many parts - syllables - there are in each word. One clap - one syllable.

Clap the words “po-ezd” and “gu-se-ni-tsa.” Lay out with chopsticks and count the number of syllables in each word. Ask your child which word is longer? This question is provocative, because... Very often children answer that the train is longer than the caterpillar. In fact, to answer the question you need to count the number of syllables in a word: the word “caterpillar” is longer than the word “train”.

Lay out the word “grandchildren” with sticks of different colors or colored pencils (one stick = one syllable). Then change the sticks and syllables. What happened? Nod (nod) = grandson – ki (grandchildren).

Then read a fragment from the poem, but not to the end. Let the children guess what word it will be if the syllables are reversed.

In three-letter words, there is a play not with the syllables in the word, but with the sounds. Make a word out of sounds and swap them. What will happen? (n+a+s = us, s+n+a = sleep)

Poems for the game:

There are magic words:
Say the word -
You hear two.

“I have,” said the grandfather, “
There are no worries, no grief.
I want to rest,
There are younger hands:
Just a little nod-nod-nod -

GRANDCHILDREN and GRANDCHILDREN are rushing!

Animal, animal, where are you running?
What's your name, baby?
- I’m running to KAMYSH-KAMYSH-KAMYSH,
I AM MOUSE-MOUSE-MOUSE.

In the field-ALL-ALL-ALL:
In the field NORTH-NORTH-NORTH.

We were sleeping in the forest one day,
And the night was dark
And the wolf howled
AND US-US-US
He deprived him of SNA-SNA-SLEEP...

Father taught me to work
Smart Danilka.
Father BUYED-BUYED-BUYED
Danilka FISH-FISH.

Ivan Ganka says:
- Look:
BANK-BANK-BANK!
- Where is BOAR-BOAR-BOAR? -
Ivan is surprised.

How many in the house
RIT-RIT-RIT?
- THREE-THREE-THREE.

I carry
SOUP-SOUP-SOUP…
- And to whom?
- PSU-PSU-PSU...

Hey, Seryozha, Vera, Ira,
Why are you hanging your nose?
- Very RAW-RAW-RAW
From DEW-DEW-DEW!..

Why are you keeping silent?
- When I eat,
I'm like a fish
NUM-NUM-NUM,
And let me
ME-ME-ME
Have lunch in silence!

Lexical games with words

A game with choosing words that have opposite meanings

Purpose of the game: In the game, the child learns to select antonyms for words (the term “antonym” is not given to children; children are asked to find and say words that have the opposite meaning).

Poems for the game:

And now it’s your turn
Play the game "On the contrary".
I'll say the word "high"
And you will answer... (low).
Then I will say: “Far”
And you will answer... (close).
“Now I’ll say: “Ceiling”
And you will answer... (gender).
I will say the word “Lost.”
You will answer... (“Found!”)
Now: “The beginning,” I will say,
“No,” you say... (“The end!”) D. Ciardi

A game with the ambiguous word “plays”

Purpose of the game: This poem develops a child’s speech and introduces children to the concept of polysemy of a word (children are not taught the term “polysemantic words”), and teaches them to select words that are accurate in meaning.

Poems for the game:

And the sun plays (with its rays on the river),
And the cat plays (with a ball on the porch),
And Zhenya plays (Zhenya has a doll),
And mom plays (in the theater on stage),
And dad plays (on a copper trumpet),
And grandfather (playing with his grandson in the hut).
And the grandmother washes her grandson’s diapers.
Grandma is probably playing with laundry? (A. Shibaev)

How to play:

Ask the children how you can say it differently, how you can replace the word “plays” (that is, choose synonyms with your child),

- "Sun plays rays - what does it do? (glitters, shines, shines).

- Dad plays on stage on the trumpet - what is he doing? (speaking)

- Cat plays- what is she doing? (jumps, frolics, catches a ball, rolls a ball on the ground)
- Zhenya plays with the doll - what is it doing? (Feeds the doll, puts it to bed, dresses the doll, etc.)

By choosing words, the child learns from his practical experience that a word can mean phenomena with different meanings, learns to select the exact words, and listens to speech.

What kind of rain is there? Enriching children's vocabulary

Purpose of the game: enrich children's vocabulary with new words.

Poems for the game:

The rain drizzled and drizzled,
He let it go, knocked, mowed down,
It poured like a shower, stood like a wall,
He drummed and crushed herbs.
The rain is blind and pouring,
Growing, mushroom,
Cover, hanging, fast,
Sleepy, slow and argumentative.
Like a reed standing upright,
Both cold and hot.
And there is also a thunderstorm,
Rainbow, stripe,
Parallels and in a grid,
And in the wind, even in a cage...
There's so much rain
For plants and people (O. Grigoriev)

How to play: What kind of rain happens - who has heard more beautiful words about rain? We collect all the words from the poem.

You can play with words in a playful way - draw a cloud and a flower on the ground. We need to help the cloud water the flower. One word - definition from the poem - is one drop of rain that we draw (draw a line from the cloud to the flower). The task is to make a real rainstorm, that is, to pick up as many words as possible about rain from the poem.

Grammar games with words and games with words to develop word creativity

V. Lunin. Morning mood. Making up new words

Purpose of the game: development of word creation and linguistic flair, the ability to experiment with words, to combine linguistic units and parts of words in different ways.

Poems for the game:

Dad's in a mood
Breakfast reading,
Mom's in a mood
Napapoo offensive.
Brother's in a mood
Screamingly rattling,
And with me, and with me -
The room is bouncy (V. Lunin).

How to play: Together with your child, come up with names for different moods: sitting on chairs, capriciously crying, laughing, jumping, gift-giving, smiling, laughing, etc. If it’s difficult for the child, then you can suggest options: “What can you call the mood if you/we are with you...?”

V. Stepanov. Straw summer. Word agreement

Purpose of the game: teach the child to correctly agree adjectives and nouns in gender, number, case, prevent or correct errors in the child’s speech.

Poems for the game:

Straw summer
Straw sand.
Straw hat
Slides to the temple.

Strawy distances
Straw days.
Straw horses
Visible in the sun.

Straw sky
Straw hut.
I draw with a straw,
Forgetting about the pencil.

How to play: Invite your child to come up with something he would draw with a straw: “I would draw a straw horse, a straw hat, a straw house, straw toys.” Fantasy is welcome! In this exercise, we train the child to correctly agree adjectives and nouns in gender, number, and case. We also teach the child to use the subjunctive mood of verbs in speech (I would..)

After “word drawing”, invite your child to play with words in the game “Guess what I’ll draw.”

Game task:

I will draw a beautiful straw - a briefcase or a bag? I will draw a tall straw with a straw - a fence or a gate? I'll draw a funny straw - a toy or a stuffed animal? I will draw beautiful straw flowers or a rose? Come up with your own versions of similar tasks.

Children often make mistakes in these word games. For example, they say that straw is a briefcase. Then ask: “Is this what we say – a beautiful briefcase, give me a beautiful briefcase? How do we talk? So what is this?

Never repeat your child’s mistakes out loud and never make fun of them! Just correct it to the correct version and show examples of using the word in speech - a new briefcase, a leather briefcase, I wished for a straw briefcase.

We come up with new words. A game for the development of word creation and creative abilities of children

P. Sinyavsky. Mushroom train

Purpose of the game: development of word creativity, the ability to experiment with words, combine parts of words, invent new words based on known ones.

Poems for the game:

They are traveling on the train
Volnushki and chanterelles
With girlfriends and friends,
Nigella milk mushrooms.
From Prigorkino station
To Vederkino station,
From Podyolkino station
To Zasolkino station.

Wheels with effort
They rumble along the rails,
Delivery on schedule
The company again.

From Polyankino station
To Smetankino station,
From Penkovkino station
To Dukhovkino station.

The fly agaric has a sly look
A malicious grin -
He got on the train and sits
It's like russula.
But then the controller comes in,
Brings out fly agaric.
And the fly agaric stowaway
Blushes with shame.

And the old boletus,
Intelligent fat guy
Raises his beret
And shows his ticket.
Attached to the ticket
Fourteen receipts.

Fourteen receipts
With station names:

Dorozhkino, Lukoshkino, Opushkino, Zasushkino, Kastryulkino, Bulbulkino, Luchkovo, Selderyushkino, Morkovkino, Perlovkino, Nemnozhkino-Kartoshkino, Lavrushkino-Petrushkino, Tarelkino and Lozhkino.

How to play: This is a wonderful poem, which both kids and “respectable children” aged 6-8 years play with delight. Encourage your children to travel by train. Draw a plan of the train route on a landscape sheet. And mark the different stations on it. Come up with funny names for them.

Task options:

What do you call a station where all the people laugh? (Smeshinkino, Veselchakovo, Ulybkino and so on - select as many different options as possible, play with a variety of words).

What can you call a station where many hares live? (Zaychikovo, Zaichatkino, Zaykin Les and other options)

What do you call a station that has a lot of benches?

Come up with as many different stations as possible and get involved in word creation together with your child. Pleasure, relaxation, smiles, hearty laughter and a great mood are guaranteed! Play with us!

We come up with new words on the topic “Vegetables”. Poem – joke by N. Konchalovskaya “About vegetables”

Poems for the game:

There lived a gardener
He planted a garden
I carefully prepared the beds.
He brought a suitcase
Full of different seeds
But they were mixed up in disarray.
Spring has come,
And the seeds sprouted -
The gardener admired the seedlings.
I watered them in the morning,
Covered them up at night
And the shore from cold weather.

But when the gardener
He called us to the garden,
We looked and everyone shouted:
- Never and nowhere,
Neither in land nor in water
We have never seen such vegetables!

Showed by the gardener
We have such a garden,
Where in the beds, sown thickly,
The cucumbers grew
The tomatoes grew
Radishes, chives and turnips.

The celery has ripened,
And the carrots are ripe,
The asparagus has already begun to crumble.
And such little bottles
Yes furry pods
Every gardener would be scared.

We carried the basket
But they couldn't decide
What to do with vegetables like this?
Should we fry them?
Should we steam them?..
Well, we just ate them raw!

Purpose of the game: development of word creation, mastering ways of forming new words in the native language.

How to play: Remember the names of unusual vegetables that the gardener grew: cucumbers, tomatoes, chives, turnips, eggplants, asparagus, celery, radishes. Ask your child where these strange, amazing vegetables and their names come from? Cucumbers = cucumbers and watermelons. Tomatoes = tomatoes + melons.

Lay out cards with pictures of different vegetables (any pictures or real vegetables). Try combining parts of words into one word to come up with a new name. For example Kartopusta = potatoes + cabbage.

This creative task is very useful because... it not only develops attention to words, but also the ability to identify their parts in words - syllables.

Games with words: listening to words

A. Barto. Word game

Purpose of the game: development of attention to the word and its sound.

Poems for the game:

Say it louder
The word "Thunder"
The word thunders
Like thunder.

Say it quietly:
"Six little mice" -
And immediately the mice
They will rustle.

Tell:
"Cuckoo on a bitch"
You will hear:
"Cuckoo."

Will you say a word?
"Leaf fall" me
And the leaves are falling
They're flying,
And, as if in reality,
Do you see autumn?
Yellow Garden
And wet grass.

Say "Spring" -
And then it arose
Runs in the green thicket
A cheerful babbling key.
We also call the spring a key.
(The door key has nothing to do with it.)
...Words are different -
Nice, simple,
Words are empty -
Unnecessary, empty.

How to play:

With your child, choose “loud” words, quiet words, sweet words, ringing words, funny words, sad words. You can play this game with words on the road or just in your spare time.
Here are some more examples of poems for such games - the selection of “prickly words”, “russling words”, “loud words”.

Additional verses for the game:

We met few words,
Where does Yo stand at the beginning?
The first thing you'll call
Three words: Yolka, Hedgehog and Ruff
And everything is terribly caustic
And the Hedgehog and the Ruff and the Christmas Tree. (A. Shibaev)

Underfoot in leaf fall
The leaves are yellow.
The yellow leaves lie
And under the leaves they rustle
Shursh, Shurshikha and Shurshonok
- Dad, mom and child.
(V. Golyakhovsky)

There was SILENCE, SILENCE, SILENCE...
Suddenly a ROLL OF THUNDER
she has changed!
And now it's raining
Quietly -
Can you hear?
SCRAPED, SCRAPED,
CROPPED across the roof...
Maybe,
Now he will begin to DRUM...
Already DRUMING!
Already DRUMING! (A. Shibaev)

Games with letters, sounds and words

Purpose of the game: learn to select words with a given sound.

How to play with words: It is very important for every child to see their results clearly. That's why I usually play the game like this. We take a basket (chest) and “put” our words into it. You need to type a full basket of words with sound. The role of words can be construction kit parts, chips, pebbles and other small objects.
We select words with the sounds “K”, “T” and with the sound “S”. Please note that these are hard sounds, so words with the sounds k or s will not suit us or they will need to be put in a separate basket!

Poems for the game:

Here's how many in K I can name:
Pan, coffee pot, box, bed,
Cow, apartment, painting, carpet,
Pantry, gate, chest of drawers, corridor...,
- Oh, that's enough! And the letter can get tired!
But what can you name with a T?
- An axe, a stool, a plate and a spoon...
- You seem to have mixed up something a little!
- Well, okay, I won’t get confused anymore.
Listen, I’ll name the dishes in C:
A glass, a frying pan, a salt shaker... and a cat!
- Where is the cat from?
- She climbed into the window!
Better ask the cat where it came from
And are all the dishes in the kitchen intact...
(L. Kuklin)

In the next poem, we will select words with the sounds R and R with our child. We put the words found in the poem into separate baskets - one with the sound R (for Raya, because her name begins with the sound R, for boys - an option for Roma), the other with the sound Rb (for Erema or Irina, because in these names have a soft R sound). Then we come up with our own words with these sounds.

Let's play
Guys,
With the sound "R":
"First grader"
"OktyabRenok"
"Pioneer".
On Rechnoye I
BeRegu took shelter,
I accept you
I can do it as a friend.
KhutoR GRakov,
Near the river,
Near BoR.
Near Bor,
Three fences
And bugorR.
The birch trees grew in full swing.
Along the river
Catching Fish
Fishing Fishermen,
Catching Fish on Fishing
On the hook
Which has bait -
Worm.
In our River and for Cancers
There is SPACE.
MOUNTAIN Crayfish Dragged
Riverman EgoR.
For fishermen Rechnik
Gave a good example...
So, guys, we've become friends.
With the sound "R".
(S. Eidlin)

Game with words "Tall Tales"
L. Stanchev. Is this true?

Purpose of the game: development of attention and speech - explanations.

How to play? The child needs to distinguish correct statements from incorrect ones. And explain why you think so.

They collect cheese from the bushes.
Cows are grazed with hares.
Oxen are being milked in the meadow.
The bear starts dancing.
The pumpkins began to sing songs.
Mowers are mowing the forests.
There is dew on the snow.
Is it true that once
Did the umbrella save us from the rain?
Why does the moon shine for us at night?
What don't children like sweets? (L. Stanchev)

Warm spring now
The grapes are ripe here.
Horned horse in the meadow
Jumping in the snow in summer
Late autumn bear
Loves to sit in the river.
And in winter among the branches
"Ga-ha-ha!" - the nightingale sang.
- Give me an answer quickly
Is this true or not?


I wish you interesting games with children!

You will find exciting and funny modern games for children’s speech development in the articles:

"Speech development from 0 to 7 years: what is important to know and what to do. Cheat sheet for parents"

Click on or on the course cover below to free subscription

The game "Confusion" solves the same problem - replacing words in a sentence. However, it is presented without relying on living words. Before the game starts, the teacher reads an excerpt from K.I. Chukovsky’s poem “Confusion” (first part) and asks the children why this poem is called that. After the answers, he continues: “That’s right. The poem is called that because the animals got everything mixed up. But in reality, this doesn’t happen in life.

What is very important here is very skillful guidance on the part of the teacher, who makes sure that the children answer correctly and in a certain order, and helps them with questions:

  • 1) What words need to be replaced to get the correct sentence?
  • 2) What word do you want to replace?
  • 3) What word will you replace it with?
  • 4) What happened now?

These questions are repeated until a proposal is completed.

Children are usually actively involved in this game, but one difficulty is inevitable. While looking for a suitable word to replace, they at the same time must not lose sight of the answers of their comrades and take them into account. For example, children unravel the sentence “A green dog is flying.” One child replaces the word “flies” with the word “growls.” It turns out “The green dog growls.” It remains to replace the word “green” to get the correct sentence. But another child, engrossed in coming up with his own version of a word replacement, loses sight of the new sentence received and says the word “frog.” This does not unravel, but confuses the phrase again, since the sentence “The green frog growls” is obtained. The desire to definitely take part in the task, therefore, should not interfere with concentration. Everyone quickly selects a word and at the same time monitors the answers of their friends.

The teacher can offer a variety of confusions, but the number of words should not be three. At first, you can offer confusions consisting of two words or three, but those in which it is enough to replace one word to get the correct sentence.

Tru-la-la

The players begin counting out loud from one to one hundred, taking turns calling the numbers. The players’ task is to say “tru-la-la” instead of numbers that are divisible by 7 or include the word “seven” in their name (you can come up with any other funny phrase; and instead of 7, choose another number, for example, 4). The one who makes a mistake is out of the game. The remaining participants start counting over again. You need to keep score quickly, then mistakes happen often, and the game turns out to be very fun. The winner is the one who has never made a mistake.

Earth, air, water, fire

An interesting word game for children for quick thinking. The participants of the game form a circle, in the middle of which the driver stands. He throws a ball or a balloon to the players in turn, naming one of the elements: earth, air, water or fire. If the driver said the word “Earth!”, then the one who caught the ball needs to quickly (while the driver counts to five) name some domestic or wild animal; to the word “Water!” the player answers with the name of a fish or aquatic animal; to the word “Air!” – the name of a bird (flying insect). At the word “Fire!” everyone should wave their hands. The one who makes a mistake or cannot name the animal is eliminated. You cannot repeat the names of animals, fish and birds.

Verbal volleyball

In this game, participants stand in a circle and throw a ball or balloon to each other. In this case, the player who throws calls any noun, and the one who catches the ball needs to name a verb that has a suitable meaning, for example: the sun is shining, the dog is barking, etc. If the player calls an inappropriate verb, he is eliminated from the game.

There is one answer to all questions

You need to prepare cards in advance with the names of various household items. These can be kitchen utensils, household appliances, household and other items, for example: a frying pan, a saucepan, a vacuum cleaner, an iron, a broom, a mop, etc.

The players sit in a circle. The presenter approaches each participant and offers to pull out a piece of paper with the name of the item from the hat (box). When everyone has sorted out the cards, the leader stands in the center of the circle and the game begins. The host asks the players in turn a wide variety of questions, and the players must answer these questions only with the names of the items they received on the cards (in addition, only prepositions are allowed). Rules: you need to answer questions very quickly, while the one talking with the host is prohibited from laughing, while the rest of the participants can deliberately make him laugh.

Options for questions and answers:

  • What is your name? - Mop.
  • What do you use to brush your teeth in the morning – a vacuum cleaner.
  • What's the name of your hairstyle? - Washcloth.
  • Who are your friends? - Frying pans.
  • What do you have instead of eyes? - Spoons.

The main task of the presenter is to come up with questions whose answers involuntarily cause laughter both from specific players and from all other participants. The player who laughs is eliminated from the game. The most calm participant who knows how to restrain his emotions wins.

The answers are out of place

The essence of the game: any questions from the presenter must be answered very quickly, without hesitation, with any proposal that is not related to the question asked. For example, the presenter asks: “Isn’t it wonderful today?” The player needs to answer something like this: “I think today is Saturday.” If he makes a mistake or answers in monosyllables (for example, saying “yes”, “no”, “true” or “false”), he is eliminated from the game. One participant in the game cannot be asked more than three questions in a row. The presenter's task is to try to confuse the player. For example, he asks: “Isn’t it wonderful weather today?” The player replies: “I think today is Saturday.” Host: “Is it Saturday today?” Player: “I love going to the movies.” Host (quickly): “Do you like going to the movies? One, two...” Player playing by inertia: “Yes” - that’s it, he lost in the dialogue and is out!

Sausage

This simple, fun game that requires no additional props can be played while sitting at a table. A driver is selected and asks everyone in turn a variety of questions. The players’ task is to give the same answer: “sausage” or related words: “sausage”, “sausage”, etc. The main thing is to answer with the most serious face. The one who laughs first is out of the game. The winner is the player who fully copes with his emotions and does not succumb to the leader’s provocations. Laughter during the game is guaranteed!

Backwards

A fun outdoor game for children. The presenter tells the participants words denoting the names of the objects, and the players need to quickly find this object and hand it to the presenter. The difficulty lies in the fact that the presenter calls all the objects “backwards”, for example: cham, akzhol, agink, alkuk (ball, spoon, book, doll). Fun for kids guaranteed!

Will you go to the ball?

A fun word game for quick reaction for a small company. The essence of the game: participants are not allowed to laugh (or even smile!), or say the words “yes”, “no”, “black” and “white”. Anyone who violates these conditions gives the game host a phantom - any item he has, after which he is eliminated from the game. When there is no longer a single player left in the game, everyone who gave forfeits buys them back by completing fun tasks invented by the presenter.

The game begins with the presenter approaching each player in turn with the words: “The lady sent you a golik and a broom, and a hundred rubles of money, she told you not to laugh, not to smile, not to say “yes” and “no”, black and white not wear. Will you go to the ball?

Examples of possible dialogues with player errors:

  • - Will you go to the ball?
  • - I'll go.
  • - Or maybe you’ll stay at home?
  • No, I'll go. Oh…
  • — What color will your dress be? White?
  • - Yellow.
  • - Then the hat, of course, will be white?
  • - Not white, and pink. Oh…
  • —Will you go in a carriage?
  • - Most likely, in the carriage
  • — What will you wear to the ball?
  • - Nice dress.
  • - Black?
  • - Blue.
  • — Will it be sewn specially for this ball?
  • - Certainly.
  • - And you will be the most irresistible lady at the ball?
  • - Necessarily.
  • - And you will kiss everyone?
  • No! Oh…

During the game, the host tries to make the person answering laugh; in addition, he asks questions so that forbidden words are spoken as soon as possible, and the players pay for it with forfeits.