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Games with words: children's fun or serious brain training? Corrective and developmental verbal game “Confusion”

A game for a large number of players. And the more players there are, the more interesting the game will be, no matter where it takes place: in the yard, at a summer camp, at a children's party or during a break at school.

Rules of the outdoor game Confusion

At the beginning, players choose a driver (“Granny” or “Mom”). If there are a lot of players, then there can be several drivers at once (about one driver for 8-10 players). The drivers leave the room (on the street they turn away or move away), and the players join hands, forming a chain in the form of a circle. Then they begin to tangle their chain. In this case, the chain can intersect itself, players can crawl or climb over the chain, intertwine their arms and even legs. One condition is that you cannot let go of your neighbor’s hands.

After the chain is entangled, the players call the drivers in chorus:

Confusion, confusion, unravel us!

Grandma, unravel the threads!

And also like this:

Dad got the thread mixed up
Mom, untie the knot!

The drivers return and begin to move the players, unraveling the chain. In this case, the main condition is the same: you cannot break your hands! If the drivers were able to untangle the players, restoring the circle and without breaking their hands, they won. If they were unable to unravel or if the chain was broken, the “confused” players won. Naturally, players should not throw their hands on purpose!

Tru-la-la

The players begin counting out loud from one to one hundred, taking turns calling the numbers. The players’ task is to say “tru-la-la” instead of numbers that are divisible by 7 or include the word “seven” in their name (you can come up with any other funny phrase; and instead of 7, choose another number, for example, 4). The one who makes a mistake is out of the game. The remaining participants start counting over again. You need to keep score quickly, then mistakes happen often, and the game turns out to be very fun. The winner is the one who has never made a mistake.

Earth, air, water, fire

An interesting word game for children for quick thinking. The participants of the game form a circle, in the middle of which the driver stands. He throws a ball or a balloon to the players in turn, naming one of the elements: earth, air, water or fire. If the driver said the word “Earth!”, then the one who caught the ball needs to quickly (while the driver counts to five) name some domestic or wild animal; to the word “Water!” the player answers with the name of a fish or aquatic animal; to the word “Air!” – the name of a bird (flying insect). At the word “Fire!” everyone should wave their hands. The one who makes a mistake or cannot name the animal is eliminated. You cannot repeat the names of animals, fish and birds.

Verbal volleyball

In this game, participants stand in a circle and throw a ball or balloon to each other. In this case, the player who throws calls any noun, and the one who catches the ball needs to name a verb that has a suitable meaning, for example: the sun is shining, the dog is barking, etc. If the player calls an inappropriate verb, he is eliminated from the game.

There is one answer to all questions

You need to prepare cards in advance with the names of various household items. These can be kitchen utensils, household appliances, household and other items, for example: a frying pan, a saucepan, a vacuum cleaner, an iron, a broom, a mop, etc.

The players sit in a circle. The presenter approaches each participant and offers to pull out a piece of paper with the name of the item from the hat (box). When everyone has sorted out the cards, the leader stands in the center of the circle and the game begins. The host asks the players in turn a wide variety of questions, and the players must answer these questions only with the names of the items they received on the cards (in addition, only prepositions are allowed). Rules: you need to answer questions very quickly, while the one talking with the host is prohibited from laughing, while the rest of the participants can deliberately make him laugh.

Options for questions and answers:

  • What is your name? - Mop.
  • What do you use to brush your teeth in the morning – a vacuum cleaner.
  • What's the name of your hairstyle? - Washcloth.
  • Who are your friends? - Frying pans.
  • What do you have instead of eyes? - Spoons.

The main task of the presenter is to come up with questions whose answers involuntarily cause laughter both from specific players and from all other participants. The player who laughs is eliminated from the game. The most calm participant who knows how to restrain his emotions wins.

The answers are out of place

The essence of the game: any questions from the presenter must be answered very quickly, without hesitation, with any proposal that is not related to the question asked. For example, the presenter asks: “Isn’t it wonderful today?” The player needs to answer something like this: “I think today is Saturday.” If he makes a mistake or answers in monosyllables (for example, saying “yes”, “no”, “true” or “false”), he is eliminated from the game. One participant in the game cannot be asked more than three questions in a row. The presenter's task is to try to confuse the player. For example, he asks: “Isn’t it wonderful weather today?” The player replies: “I think today is Saturday.” Host: “Is it Saturday today?” Player: “I love going to the movies.” Host (quickly): “Do you like going to the movies? One, two...” Player playing by inertia: “Yes” - that’s it, he lost in the dialogue and is out!

Sausage

This simple, fun game that requires no additional props can be played while sitting at a table. A driver is selected and asks everyone in turn a variety of questions. The players’ task is to give the same answer: “sausage” or related words: “sausage”, “sausage”, etc. The main thing is to answer with the most serious face. The one who laughs first is out of the game. The winner is the player who fully copes with his emotions and does not succumb to the leader’s provocations. Laughter during the game is guaranteed!

Backwards

A fun outdoor game for children. The presenter tells the participants words denoting the names of the objects, and the players need to quickly find this object and hand it to the presenter. The difficulty lies in the fact that the presenter calls all the objects “backwards”, for example: cham, akzhol, agink, alkuk (ball, spoon, book, doll). Fun for kids guaranteed!

Will you go to the ball?

A fun word game for quick reaction for a small company. The essence of the game: participants are not allowed to laugh (or even smile!), or say the words “yes”, “no”, “black” and “white”. Anyone who violates these conditions gives the game host a phantom - any item he has, after which he is eliminated from the game. When there is no longer a single player left in the game, everyone who gave forfeits buys them back by completing fun tasks invented by the presenter.

The game begins with the presenter approaching each player in turn with the words: “The lady sent you a golik and a broom, and a hundred rubles of money, she told you not to laugh, not to smile, not to say “yes” and “no”, black and white not wear. Will you go to the ball?

Examples of possible dialogues with player errors:

  • - Will you go to the ball?
  • - I'll go.
  • - Or maybe you’ll stay at home?
  • No, I'll go. Oh…
  • — What color will your dress be? White?
  • - Yellow.
  • - Then the hat, of course, will be white?
  • - Not white, and pink. Oh…
  • —Will you go in a carriage?
  • - Most likely, in the carriage
  • — What will you wear to the ball?
  • - Nice dress.
  • - Black?
  • - Blue.
  • — Will it be sewn specially for this ball?
  • - Certainly.
  • - And you will be the most irresistible lady at the ball?
  • - Necessarily.
  • - And you will kiss everyone?
  • No! Oh…

During the game, the host tries to make the person answering laugh; in addition, he asks questions so that forbidden words are spoken as soon as possible, and the players pay for it with forfeits.

Olga Andrianovna Martynova
Job title: teacher
Educational institution: MBDOU Kindergarten No. 36 "Zvonochek" building No. 2 "Joy"
Locality: Tchaikovsky city
Name of material: didactic material
Subject: Game "Confusion"
Publication date: 28.09.2016
Chapter: preschool education

Municipal budgetary preschool educational institution Kindergarten No. 36 "Zvonochek" building No. 2
Didactic material

Game "Confusion"
for organizing educational activities with young children (description, method of use, effectiveness) The material was developed and tested by: teacher of the second junior group: O. A. Martynova, Tchaikovsky, 2016
Review of the didactic material “Confusion” for young children MBDOU D/s No. 36 “Bell” The didactic material “Confusion” presented for review by O. A. Martynova, teacher of a kindergarten intended for the development of social and communication skills in children, with the help of Russians folk tales. The structure of the material is provided by an explanatory note and the content of the activity. The novelty of the presented experience lies in the variety of game options presented. The content of the material corresponds to the stated goals and objectives. The practical value of the material is that children: develop communication and interaction with adults and peers; development of social and emotional intelligence, emotional responsiveness, empathy, formation of readiness for joint activities with peers. In general, the submitted material meets the requirements submitted for the competition.

Explanatory note
“Games for preschoolers are a way of learning about their surroundings; games have great pedagogical value - they develop children’s ingenuity, endurance, self-control, sense of humor, and organization.” N.K. Krupskaya. “The fairy tale is a lie, but there is a hint in it, a lesson for good fellows” - we have known these words since childhood. After all, a fairy tale not only entertains, but also unobtrusively educates, introduces the child to the world around him, good and evil. She is a universal teacher. Thanks to a fairy tale, a child learns about the world not only with his mind, but also with his heart. And he not only learns, but also responds to events and phenomena of the surrounding world, expresses his attitude towards good and evil. The first ideas about justice and injustice are drawn from the fairy tale. A fairy tale activates the child’s imagination, makes him empathize and internally contribute to the characters. As a result of this empathy, the child acquires not only new knowledge, but also, most importantly, a new emotional attitude towards the environment: people, objects, phenomena. Problem: More and more often, when children come to kindergarten, they bring from home not their favorite book, but their favorite DVD with cartoons. I once asked a child: “What book did he and his mother read at home yesterday?” The child thought about it, but he quickly remembered what cartoons he had watched. Relevance of the game: - assimilation of norms and values ​​accepted in society, including moral and ethical values; - development of communication and interaction of the child with adults and peers; - formation of independence, focus and self-regulation of one’s own actions;
- development of social and emotional intelligence, emotional responsiveness, empathy, formation of readiness for joint activities with peers; - formation of positive attitudes towards various types of work and creativity; - formation of the foundations of safe behavior in everyday life, society, and nature.
Target:

(educational for educators) development of joint skills

games; (for children) developing skills to follow the rules of the game,

development of attention.

Tasks:
* learn to listen to the teacher’s instructions, act according to the rules, strive for results.
*
teach how to make a model of a familiar fairy tale * consolidate children's knowledge about Russian folk tales * develop children's speech, memory, thinking, fine motor skills.
Methodology for using the game “Confusion” in joint and

independent activity

Preliminary

Job.
Reading Russian folk tales “Kolobok”, “Teremok”, “Turnip”, “Zainka’s Hut”. Consultation for parents: “The role of fairy tales in the upbringing of a preschooler,” survey: “What fairy tales do we read at home?” The results of the survey revealed that children spend most of their time watching TV at home. Therefore, I decided to develop a didactic game based on fairy tales. “Confusion” is a simple game developed based on fairy tales: “Kolobok”, “Teremok”, “Zainka’s Hut”, “Turnip”. Designed for a group of children. If several guys get together, then you can offer them this entertainment - it will turn out to be fun, interesting, and useful for them. Children playing this game
expand their vocabulary, construct a dialogue correctly, develop coherent logical speech; the development of coherent speech is the central task of children’s speech education. This is due, first of all, to its social significance and role in the formation of the child’s personality. Predicted result: Hear the teacher’s instructions, act according to the rules, strive for results; Be able to make a model of a familiar fairy tale Consolidate children’s knowledge about Russian folk tales Develop children’s speech, memory, thinking, fine motor skills Consolidate color; Consolidation of elementary mathematical concepts: counting, quantity, orientation in space; Development of logical thinking, reaction speed, interest in competitive games.
Game rules:
1. The game is intended for children 4-5 years old, for individual and subgroup lessons (1-4 people) 2. The game is organized at a table 3. Players must coordinate their actions to achieve the correct result
Game actions:
1. Look at the pictures 2. Select pictures 3. Tell a story based on the picture
"Who's behind whom":

Purpose of the game:
teach how to navigate in space, develop visual thinking, introduce the child to prepositions: for, before, before, after, between. Develop elementary mathematical concepts: first, then, first, second, last.
Material:
figurines of fairy tale heroes.
Progress of the game
: The presenter asks to place the heroes in a certain sequence. For example: a granddaughter between a grandmother and a Bug; first the mouse, and
then the dog. Next, he shows and explains to the child what each concept means and asks him to repeat it. After the children have mastered all the concepts, the game begins. The presenter asks to place the Bug behind the granddaughter, the mouse - last, the cat - between the grandfather and grandmother, the dog - behind the cat, etc.
"WHAT CHANGED?"

Purpose of the game:
development of attention, visual thinking, coherent speech.
Material:
figurines of fairy tale heroes.
Progress of the game:
The presenter, using figures, reproduces the plot of a fairy tale on the field and asks one of the children to describe what is depicted. Then one child turns away and the leader, together with the other children, swaps two or three template figures. The child must say what has changed. If the children have successfully mastered this game, ask them to continue the game themselves, nominating one of the children as the leader.
“TELL ABOUT THE PICTURE”

Purpose of the game:
expansion of vocabulary, development of creative thinking, observation.
Material:
figurines of fairy tale heroes.
Progress of the game:
The presenter takes a figurine of one of the heroes and describes him: he tells what he looks like, whether he is good or evil, big or small, what he does during the story, etc. After that, he asks the children to repeat what he said. Then the presenter takes another figurine and asks the children to take turns describing the hero and make sure that the descriptions are not repeated. If this does not work, the presenter asks leading questions: what is the grandfather wearing; is he old or young; what is he doing; is it big or small, etc.

“WHO IS THE MOST OBSERVANT?”

Purpose of the game:
teach children to compose a story based on a picture, develop attention, and expand their vocabulary.
Material:
figurines for a fairy tale.
Progress of the game:
The presenter lays out a story from a fairy tale on the playing field and asks the children to describe what is shown in the picture. Children list and describe heroes, events, objects.
Game content:
NGO “Cognition”, NGO “Socialization”, NGO “Communication”, NGO “Reading Fiction”.
Attributes

games

(didactic

material):
Cards for the fairy tales “Kolobok”, “Teremok”, “Turnip”, “Zainka’s Hut”.
Game result:
 Listen to the teacher’s instructions, follow the rules of the game  Able to choose pictures in the correct sequence  Able to correctly compose a story based on a fairy tale

The game "Confusion" solves the same problem - replacing words in a sentence. However, it is presented without relying on living words. Before the game starts, the teacher reads an excerpt from K.I. Chukovsky’s poem “Confusion” (first part) and asks the children why this poem is called that. After the answers, he continues: “That’s right. The poem is called that because the animals got everything mixed up. But in reality, this doesn’t happen in life.

What is very important here is very skillful guidance on the part of the teacher, who makes sure that the children answer correctly and in a certain order, and helps them with questions:

  • 1) What words need to be replaced to get the correct sentence?
  • 2) What word do you want to replace?
  • 3) What word will you replace it with?
  • 4) What happened now?

These questions are repeated until a proposal is completed.

Children are usually actively involved in this game, but one difficulty is inevitable. While looking for a suitable word to replace, they at the same time must not lose sight of the answers of their comrades and take them into account. For example, children unravel the sentence “A green dog is flying.” One child replaces the word “flies” with the word “growls.” It turns out “The green dog growls.” It remains to replace the word “green” to get the correct sentence. But another child, engrossed in coming up with his own version of a word replacement, loses sight of the new sentence received and says the word “frog.” This does not unravel, but confuses the phrase again, since the sentence “The green frog growls” is obtained. The desire to definitely take part in the task, therefore, should not interfere with concentration. Everyone quickly selects a word and at the same time monitors the answers of their friends.

The teacher can offer a variety of confusions, but the number of words should not be three. At first, you can offer confusions consisting of two words or three, but those in which it is enough to replace one word to get the correct sentence.

A child's birthday is an important holiday for a child. The parent's task is to make it fun, exciting and unique. The main attribute of the holiday is games and competitions that allow children to get to know each other and overcome shyness. Birthday games for children should be active and alternate with calm ones so that the kids can relax.

____________________________

First game: "Who am I?"

A fun game that develops thinking and imagination well.


What develops
: imagination, thinking, artistry.

Rules of the game:

A leader is chosen from among the players. The presenter thinks up a word (animal, bird, object) and shows it without words with movements and facial expressions. Children must guess who the presenter is. Whoever guesses the word first becomes the leader.

Second game: “Fish, Beast, Bird”

An interesting game for thinking and reaction speed.

What develops: speed of thinking, attention, speed of reaction.

Rules of the game:

Children stand in a circle, the leader is in the middle. Moving in a circle, the leader begins a counting rhyme: “Fish, beast, bird, fish, etc.” The child on whom the counting stopped (for example, on the word “Fish”) must quickly name the fish. If you named it correctly. The leader starts the counting again. Words should not be repeated. If a child thinks for a long time or answers incorrectly, he is eliminated from the game. The last one left wins. To the losing children, the presenter assigns “forfeits”, for example, to crow, jump, bark, etc.

Third game: "Who knows more"

A sedentary game that can be used to relax children after active games.

What develops: attention, thinking.

Rules of the game:

The children sit next to each other on the bench. The presenter gives the task to each child in turn to name five blue or round objects. Each child is given a certain time, for example 30 seconds. You cannot repeat the words of others. If the child does not invest in the allotted time, he is eliminated from the game. The one who knows more items wins.

Fourth game: “Picture cards”

A fun game that will allow your child to overcome shyness and express themselves.


What develops:
imagination, artistry, eliminates awkwardness.

Rules of the game:

You should prepare for the game in advance. The presenter must cut out drawings of objects, animals, birds from magazines, and paste them onto cardboard to make cards. Each child takes turns drawing a card with a picture from the deck. If a child draws a card with a dog, cat, or crocodile, he must pretend to be this animal.

Fifth game: “Box of Fairy Tales”

An interesting game that perfectly develops imagination and a cohesive collective spirit.

What develops: imagination, team cohesion.

Rules of the game:

Before the game, the presenter cuts out circles from cardboard of various colors and puts them in a box. Each player takes turns taking out a circle of a certain color, for example orange, and begins to fantasize and come up with a fairy tale. You need to come up with 2-3 sentences, for example: “In the morning the bright orange sun was shining. It was autumn and orange leaves were falling to the ground from the wind.” After this, the second child takes out a colored card and continues to invent a fairy tale.

Game 6: Questions and Answers

A well-known and interesting game that will cheer up and make everyone happy.

What develops: eliminates stiffness.

Rules of the game:

The presenter takes out a piece of paper and writes questions at a distance of 2 centimeters: “Who was it?”, “Where was it?”, “What did you do?”, “What did you say?”, “What did the people say?”, “How did it end?”. The sheet is passed to each child in turn. The first player writes the answer to the question and folds the paper so that no one can see what he wrote. The second and subsequent players do the same. Afterwards, the presenter takes the piece of paper, unfolds it and begins to read the resulting story.

Game seven: “Candy beads”

A fun active relay game.

What develops: team spirit, speed.

Rules of the game:

Before the game, the presenter makes two pairs of beads, stringing candies on a rope. It is convenient to pierce the candy with a needle with a thread inserted into the eye. The thread should be dense so that it does not break during the game, ideally nylon. The players are divided into two teams, and a leader is selected. The leader hangs beads on the commander and places him at a distance of 15 steps from the team. The players stand in a line. At the command of the leader, the first player runs up to the leader and unwraps the candy without using his hands. He eats it and runs back. The team that ate all the candy from the commander's neck the fastest wins.

Eighth game: "Children's bowling"

A game that gives children great pleasure.


What develops
: accuracy, coordination of movements, dexterity.

Rules of the game:

The presenter places toy skittles or plastic bottles at the other end of the room. Children are divided into two teams and stand in a line next to each other. A rope is placed in front of the children, and the first players are given a ball. Everyone rolls the ball and tries to knock down the pins. The presenter records the number of pins knocked down and at the end of the game, when all participants have made an attempt, he counts which team knocked down more and won.

Ninth game: "Sitting volleyball"

An unusual version of volleyball that is suitable for children of many ages.

What develops: speed of reaction, dexterity, coordination of movements.

Rules of the game:

The leader divides the players into two teams. Chairs equal to the number of players are placed at a distance of 2 - 3 meters from each other. The players sit on chairs, and the leader stretches a dividing rope between them. Children start playing volleyball. You are allowed to hit the ball with your hands, not catch it or get up from your chairs. The ball must fly over the rope; if it falls on the opponents' side, the team gets a point. The leader counts the points, the game time is 15 - 30 minutes or up to 15 points.

Game ten: “Let’s get acquainted”

A good birthday game to introduce children to at the beginning of the holiday.

What develops: eliminates the feeling of shyness.

Rules of the game:

Children stand in a circle, the leader stands in the middle with a ball in his hands. The presenter says his name and the name of the player to whom he throws the ball. The player must catch the ball, say his name and the name of who he is throwing to. This way, all the children can get to know each other. If the child does not know anyone by name, he throws the ball back to the leader.

Game Eleven: "Changers"

A fun game for children to test their attentiveness and reaction speed.

What develops: attentiveness, thinking, reaction speed.

Rules of the game:

Chairs equal to the number of children are placed in a circle in the room. All children sit on chairs, the leader stands in the middle of the circle. The presenter finds a common sign in all or some children and says: “Those with light hair change (checkered shirt, dark trousers, etc.).” The children’s task is to find the given element and change places on the chairs. The presenter’s task is to take a seat in the vacant chair during general commotion. The one who is left without a chair becomes the leader.

Game Twelve: “Mirrors”

An exciting outdoor game for children that requires increased concentration.

What develops: attentiveness; coordination of movements.

Rules of the game:

Children stand in a row, with the leader in front of them. The task for the children is to be a mirror of the presenter and repeat any movements after him. If the leader jumps on the right foot, the children jump on the left, etc. If the child makes a mistake, he is eliminated from the game, the winner becomes the leader.

Thirteenth game: “Sculptors”

A very interesting game for older children.


What develops
: thinking, memory, attention.

Rules of the game:

Children are divided into pairs, one of them is a sculptor, the second is a model. The sculptor stands with his back to the sitter. At the command (one clap) of the leader, the sitter takes some kind of pose. On the second command, the sculptor turns and studies the pose of the sitter for five seconds. On the third command, the sculptor turns away, and the sitter changes his position again. After the signal of two claps, the sculptor turns and begins to “sculpt” the sitter into the pose that he remembered in 5 seconds. The winner is the couple whose sculptor has sculpted the figure as accurately as possible.

Game fourteen: “Ear, Nose, Throat”

An exciting game that requires children to show attentiveness.

What develops: attentiveness, coordination of movements.

Rules of the game:

Children stand in front of the leader in a line. The presenter touches the mouth, eyes, nose, while naming them. Children must repeat all movements after him. After a few minutes, the presenter tries to confuse the players by touching the ear, calling the nose, etc. Children should touch the place that the leader calls, and does not show. The child who makes a mistake is eliminated from the game. The one who turns out to be the most attentive and dexterous wins.

Game Fifteen: Confusion

An active and interesting game for children, with the help of which they lift their spirits and eliminate shyness.

What develops: thinking, imagination, dexterity, coordination of movements, logic.

Rules of the game:

Children stand in a circle and take each other's hands. The leader turns away, the children have a minute, they must climb over each other, get entangled in a “knot”, without opening their hands. The presenter’s task is to unravel the “knot” without opening the children’s hands.

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