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Methodological basis for preparing and conducting games on traffic rules in kindergarten. Quiz game on traffic rules in the senior group “Experts of road rules”

So that he can take you
He won't ask for oats.
Feed him gasoline
Give me some rubber for my hooves.
And then, raising dust,
Will run...

(automobile).

“Think - guess”

Tasks: activate the processes of thinking, attention and speech of children; clarify your understanding of transport and traffic rules; cultivate intelligence and resourcefulness.

Rules: it is necessary to give the correct individual answer, and not shout it out in chorus. The one who gets more chips for correct answers wins.

Children sit in a semicircle.

Educator. I want to find out who is the most resourceful and smart in our group. I will ask you questions, whoever knows the correct answer should raise their hand. You can't answer in unison. Whoever answers correctly first gets a chip. At the end of the game we will count the chips and find out the winner. The one who has the most will win.

How many wheels does a car have? (Four.)

How many people can ride on one bike? (One.)

Who walks on the sidewalk? (A pedestrian.)

Who is driving the car? (Driver.)

What is the name of the place where two roads intersect? (Crossroads.)

What is the roadway for? (For traffic.)

On which side of the roadway is traffic moving? (On the right.)

What can happen if a pedestrian or driver violates traffic rules? (Accident or accident.)

What is the top light at a traffic light? (Red.)

At what age are children allowed to ride bicycles on the street? (From 14 years old.)

How many signals does a pedestrian traffic light have? (Two.)

How many signals does a traffic light have? (Three.)

What animal does the crosswalk look like? (To the zebra.)

How can a pedestrian get into the underground passage? (Down the stairs.)

If there is no sidewalk, where can a pedestrian walk? (On the side of the road on the left, towards traffic.)

Which cars are equipped with special sound and light signals? ("Ambulance", fire and police vehicles.)

What is the traffic police inspector holding in his hand? (Rod.)

What signal does a car give when turning right? (The right small light blinks.)

Where should you play so as not to be in danger? (In the yard, on the playground.)

"We are drivers"

Tasks: to help learn to understand road symbols and its specifics (using the example of road signs), to see its main qualities - imagery, brevity, generality; to form and develop the ability to independently invent graphic symbols, see and solve problems.

Rules: you need to come up with a road sign that is most similar to the generally accepted one. The most successful sign receives a chip - a green circle. The one who collects the most circles wins.

Materials:

  1. cards with road signs by series: the road goes to the first aid station (service point, canteen, gas station, etc. - 6 options); meetings along the way (people, animals, modes of transport - 6 options); difficulties along the way, possible dangers (6 options); prohibition signs (6 options);
  2. a piece of chalk, if a branched road is being drawn, or strips of paper depicting such roads;
  3. small car or bus;
  4. green mugs - 30 pcs.

Children sit around moved tables, on which a branched paper road is laid out.

The teacher places the car at the beginning of the road, calls the game and discusses the driver’s responsibilities with the children.

Educator. Every driver of a car must know how it works, how to start it, repair it, and how to drive it. The driver's job is very difficult. It is necessary not only to quickly transport people and cargo. It is very important that no accidents happen along the way. There can be different surprises: either the road forks, and the driver needs to decide where to go, then the path lies past a school or kindergarten, and small children can jump onto the road, or suddenly the passenger who is riding next to the driver feels unwell and his You need to be taken to the hospital urgently, or something in your car suddenly breaks down, or you run out of gas. What should a driver do? Maybe ask passers-by where the hospital is, where you can get your car repaired or refueled? What if the road is deserted and there are no passers-by? Or passers-by cannot answer the driver’s question? What should I do?

Children's answers.

Of course, special signs need to be placed along the road so that the driver, even if he is driving very fast, looks at the sign and immediately understands what it warns or informs about. Therefore, drivers must know all the signs found on the roads. When you become an adult, you can also learn to drive a car, but today we will get acquainted with road signs and find out what this or that sign means.

The car rushes quickly down the road and suddenly...

The following describes a situation when, while driving, you urgently need to find a telephone, a canteen, a first-aid post, a car service center, a gas station, etc. The car stops, and the children must guess what the sign looks like near which the driver stopped his car. They offer their own versions of signs (what, in their opinion, should be drawn there). The teacher reminds that the car usually drives fast, the driver must look and immediately understand the sign, so the sign should be simple, there should be nothing superfluous on it. Then the teacher shows a road sign and places it where the car stops, and the children, together with the teacher, evaluate all the options for signs, awarding the most successful one with a green circle. Game continues. The teacher focuses his story on the road signs he has.

Today we learned some road signs that help drivers in their work. And when you walk down the street or ride in a vehicle, pay attention to the road signs placed along the road, tell adults what they mean.

And now we must sum up the results of our game and find out the winner.

Children count their green circles. The teacher congratulates the winners, notes the most active children, and encourages the timid and shy ones.

"Jolly Rod"

Tasks: generalize the idea of ​​the rules of behavior for pedestrians on the street; activate children's knowledge, their speech, memory, thinking; cultivate a desire to comply with traffic rules in life.

Rules: Listen carefully to the answers of your comrades and do not repeat yourself. The team that names the most rules for pedestrians wins. You can give an answer only after receiving the rod.

The teacher divides the children into two competing teams and tells them the name of the game and its rules.

Educator. The one to whom I give the baton will have to name one of the rules of behavior for a pedestrian on the street. These rules cannot be repeated, so be very careful! The team that names the most rules and does not repeat itself will win.

The rod passes alternately from one team to another. Children name the rules.

Children. You can cross the street using a pedestrian underpass or only when the traffic light is green. Pedestrians are only allowed to walk on sidewalks; if there is no sidewalk, you can move along the field shoulder towards the traffic. You cannot play near the road or on the roadway. It is forbidden for small children to cross the street in front of nearby traffic and for small children to cross the street without an adult. Before crossing the street, you need to look first to the left, then to the right and, making sure it is safe, cross.

The “Listen - Remember” game is played in a similar way, only the children list the rules for passengers.

"Laws of streets and roads"

Tasks: improve knowledge about the rules of behavior on the streets and roads; develop attention, the ability to solve problem situations, read road signs, and navigate independently on the street; cultivate interest in following traffic rules.

Rules: When participating in role-playing traffic situations, do not violate traffic rules. Tasks must be completed to the end.

Materials: playing field, figures of pedestrians and vehicles, road signs.

1. Acquaintance with the city plan, its buildings and inhabitants. You can give names to the city, river, streets, etc.

2. It is necessary to help city residents choose a safe route and get to the right place: the professor - to the store “Optics” to buy new glasses, to a kiosk to get a fresh newspaper, to the post office to send a telegram, to a watch workshop, etc. For a housewife to go shopping to a bakery, grocery store, send a parcel, pick up a granddaughter from school, etc. d. For a person - to the river or railway station, to a football match, to a hotel, restaurant, etc. For a schoolgirl - to school, to the library, circus...

3. You can introduce road signs, traffic lights, a traffic controller, transport into the game: ambulance, fire truck, police, taxi, bus, food truck. Give the task to solve various problem situations, while observing traffic rules. For example, a “Products” truck can be loaded at a bakery and deliver fresh bread to a kindergarten, school, restaurant, or bakery store.

4. The teacher conducts the game in the form of a road quiz, asking the children questions.

  • Where can you go rollerblading in the city?
  • Show us the most dangerous places in the city.
  • What will change on the road with the arrival of winter?
  • What is road marking and why is it needed?

At the same time, the teacher models the situation - at night a strong hurricane tore down all the signs in the city, in the morning there were riots on the roads - and gives the task to correct it.

"Peak hour"

Tasks: help you understand the basic rules of the road on city streets; clarify knowledge about professions; develop intelligence; develop friendly understanding and the ability to get along with each other.

Rules: get from start to finish without violating traffic rules. Take all passengers to the desired stop. Solve all traffic situations.

Materials: playing field, cube, chips, 32 cards (12 blue - “workers”, 12 yellow - “visitors”, 7 pink - “situations”).

The game has several options with different difficulty levels.

1. It is carried out like a lotto. The teacher introduces children to the objects on the playing field: airport, hospital, police, circus, hairdresser, post office, school, store, stadium, new building, church, theater. Then together they figure out which “visitors” and “workers” should be there. Children place blue and yellow cards on the objects depicting those who work there and who visit them.

For example, “Theater” - a ballerina and theater spectators, “Stadium” - an athlete and a fan, “Barbershop” - a hairdresser and a client, “Hospital” - a doctor and a patient, etc.

2. Blue and yellow cards are mixed and distributed equally to all participants in the game. Players take turns rolling the dice and moving across the field in the desired direction, picking up passengers from the starting stop. The driver must take his passengers to the required stops as soon as possible and, having finished his work, return to the final stop. The one who completes his task first wins.

3. Yellow and blue cards are arranged according to objects. Drivers must collect all visitors, then workers and take them to the final stop. The one who scores the most points (i.e. passengers) wins.

"Collect traffic situations"

Tasks: practice design, the ability to compose a whole image from individual elements; consolidate the understanding of the rules of safe behavior on the roads; develop perception, thinking; cultivate independence, the ability to complete the work started.

Rules: As quickly as possible, correctly assemble a whole picture from the parts, and tell the traffic situation more fully from it.

Materials: two (or more) sets of cubes with pasted pictures reflecting traffic situations. The number of drawings corresponds to the number of sides of the cube.

The teacher reminds the children what traffic situations they considered.

Educator. We cut pictures with traffic situations into pieces and pasted them onto cubes. And now we need to put these situations from parts into a whole picture and tell as fully as possible about it - what is depicted there, who is doing the right thing and who is not and why?

Children take turns collecting road situations from cubes and talking about them. The winner is the one who put the picture together faster and spoke more fully about it.

With children you can make similar cubes for didactic games "Collect road signs"(cars, etc.).

“Let’s teach Dunno the traffic rules”

Tasks: consolidate previously acquired knowledge about traffic rules; systematize knowledge on safe behavior on the roads; cultivate discipline and respect for traffic rules. Develop the ability to formulate your thoughts and listen to each other.

Rules: clearly explain the rules of the road without repeating or interrupting each other.

The teacher tells the children about Dunno - a boy who does not know how to behave on the street and constantly finds himself in various unpleasant situations.

Educator. Soon Dunno will go to school for 1st grade and if he doesn’t learn the traffic rules, he will end up in these ridiculous stories every day, be late for classes, or may even end up in the hospital. What to do?

The children offer to help Dunno learn road safety rules.

Dunno. I left the house today and decided to play football, but there was no one in the yard, so I went outside, threw the ball, and it rolled onto the road. Passers-by started scolding me, but I didn’t do anything like that...

Together with the children, Dunno sorts out the traffic situation. Children explain safety rules to Dunno.

Then I wanted to cross the street, but the car brakes squealed and the drivers started shouting at me. Why they shouted - I don’t know...

Children explain how to cross the street correctly.

And when I got on the bus, I was generally punished and sat next to the conductor. For what - I don’t know. I didn’t do anything, I just stood up on the seat and stuck my head out the window to look at the cars.

Children explain to Dunno the rules of conduct on public transport. The teacher gives several more situations that the children help solve. At the end of the game, Dunno thanks the guys for their help and promises not to break any more traffic rules.

The teacher sees Dunno off with the words: “If you have any problems, then come in, the guys will help you.”

"What happens if…"

Tasks: find out why traffic rules are needed, why it is important for both drivers and pedestrians to follow them; learn to establish simple cause-and-effect relationships and relationships; develop logical thinking.

Rules: do not interfere with each other, listen and respond. If necessary, supplement the answers.

The teacher reads O. Bedarev’s poem “If ...” to the children.

Educator:

Walking down the street alone
Quite a strange citizen.
He is given good advice:
“The traffic light is red.
There is no path for a pedestrian.
There’s no way we can go now!”
“I don’t care about red lights!” -
The citizen said in response.
He's walking across the street
Not where the “Transition” sign is
Throwing roughly on the move:
“Wherever I want, I’ll go there!”
The driver looks wide-eyed:
The gap is ahead!
Press the brakes quickly -
I'll give you mercy!..
What if the driver said:
“I don’t care about traffic lights!”
And just like that, I started driving.
The guard would leave his post.
The tram would go as it wanted.
Everyone would walk as best they could.
Yes... where the street was,
Where are you used to walking?
Incredible things
It would happen in an instant!
Signals, screams and you know:
Car straight to the tram
The tram hit a car
The car crashed into a window...
But no: it’s standing on the pavement
Traffic controller.
Three-eyed traffic light hanging
And the driver knows the rules.

The teacher asks you to think and answer why traffic rules are needed, why it is important for all road users to comply with them?

Children's answers.

Now let's play the game "What will happen if...". I will ask you questions, and you will answer them. Just don’t answer in unison and interrupt each other. You can add more answers. So here I go.

What will happen if pedestrians start crossing the street wherever they want?

Children. The driver will not have time to brake, and the pedestrian may get run over.

Educator. What happens if all the road signs are removed from the road?

Children. The driver will not know what awaits him ahead and may not be able to control the car.

Educator. What happens if the driver does not know the traffic lights?

Children. The driver runs a red light and hits a pedestrian.

Educator. What happens if the driver drives on the left side of the roadway?

Children. His car will collide with another car that is driving correctly - on the right side.

Educator. Now come up with the situations “What will happen if...” and give the answer yourself.

Children ask questions one by one, others find the answer.

At the end of the game, the teacher sums it up.

We have found out why traffic rules are needed and why it is so important to comply with them. And also what happens if a driver or pedestrian violates traffic rules.





Games on traffic rules for older preschoolers in kindergarten

Tasks:
- give preschoolers knowledge of traffic rules in an entertaining way, instill in them the skills and habits of correct behavior on the street, arouse interest in the movement of vehicles and pedestrians, in the transport itself, respect for the work of vehicle drivers, and the work of traffic police officers.
- consolidate and improve skills and abilities to act in constantly changing conditions, to best respond to an unexpected new situation.
- to accustom the child to interact with peers in a team, to subordinate his interests to the interests of others.

Game "Bus"
“Buses” are teams of children “driver” and “passengers”. Flags are placed 6-7 m from each team. On the command “March!” The first players quickly walk (it is forbidden to run) to their flags, go around them and return to the columns, where they are joined by the second players, and together they again go the same way, etc. The players hold each other’s elbows. When the bus (front player - “driver”) returns to its place with a full complement of passengers, it must sound a whistle. The team that arrives at the final stop first wins.
Game "Traffic inspector and drivers"
The game involves 5-6 people.
On the playing area, 4-5 parallel lines are drawn with chalk, indicating the stages of movement. Players (drivers) place their cars (chairs) behind the last line and sit on them. Drivers have driver's license coupons (cardboard rectangles). A traffic inspector sits on the opposite side of the platform, facing the drivers, with road signs and scissors in his hands. These scissors are needed to cut out the license of an offending driver. The traffic inspector shows road signs to drivers one by one. The driver, who has correctly explained what the sign requires, advances to the next line. The driver, who failed to explain this, receives a puncture (a corner of the driver's license is cut off with scissors) and a remark from the traffic inspector; his car remains in place. A player who receives four punctures is eliminated from the game. A driver who passes all stages without any comments becomes a traffic inspector, and a traffic inspector becomes a driver. The game repeats itself. Drivers who are eliminated from the game receive new driver's license coupons and are included in the game.
Game "Be careful"
Children remember what to do and when to do it. They walk in a circle and carefully listen to the signals of the traffic controller. At the signal: “Traffic light!” - we stand still; at the signal: “Transition!” - we walk; at the signal: “Car!” - We hold the steering wheel in our hands.
Game "Funny Tram"
We are cheerful trams,
We don't jump like bunnies
We ride on the rails together.
Hey, come sit with us if you want!
Children are divided into two teams. One team - trams. The tram driver holds a hoop in his hands. The second team is passengers, they take their places at the bus stop. Each tram can carry only one passenger, who takes his place in the hoop. The final stop is on the opposite side of the hall.
Game – attraction “Attention, pedestrian”
To play this game you need three wands, painted in three colors of traffic lights.
The traffic controller - the teacher - shows the children lined up in a line in front of him, alternately one of the three batons. Participants in the game take a step back when they see a red rod, stand when they see a yellow one, and two steps forward when they see a green one. The traffic controller fines the one who makes a mistake and deprives him of the right to participate in the game. The winner is the one who never makes a mistake. The winner is awarded a chip.
Game "Garage"
Contents: 5-8 large circles are drawn at the corners of the site - parking lots - garages. Inside each parking lot, draw 2-5 circles - cars (you can put hoops). The total number of machines should be 5-8 less than the number of players.
Children walk in a circle, holding hands, to the sound of music. As soon as the music ends, everyone runs to the garages and takes a seat in any of the cars. Those left without a place are eliminated from the game.
Truck game
Contents: The players hold car steering wheels in their hands - these are trucks. They need to deliver urgent cargo. Each person has a small bag of sawdust or sand on their head. Who can run so fast as to overtake all their rivals and not drop the load - this bag?
Game "Yes and No"
The teacher turns to one or the other child with some question, for example: “Are you crossing the road at a red traffic light?”, “Do you ride a scooter in the yard?”, “They say that you don’t give up your seat to older people in public transport.” . This is true?" You must answer quickly, briefly, and be sure to include the words “yes” or “no.” When answering a question positively (“Yes, I only ride a scooter in the yard”), you must simultaneously turn your head from left to right, and when answering negatively (“No, I give way to older people in public transport”), you must shake your head from top to bottom (as, for example, accepted among the Bulgarians). Since these movements are completely unusual, many make mistakes and involuntarily accompany the answer with the wrong head movements, causing laughter and animation in those around them.
Game “Road, transport, pedestrian, passenger”
Children stand in a circle, and a traffic controller stands in the middle of it. He throws the ball to one of the players, while pronouncing one of the words: road, transport, pedestrian, passenger. If the driver said the word “Road!”, the one who caught the ball must quickly name a word related to the road. For example: street, sidewalk, curb, etc. For the word “Transport!” the player answers with the name of a vehicle; to the word “Pedestrian!” you can answer - traffic light, crossing, etc. The ball is then returned to the traffic controller. The wrong player is eliminated from the game.
Game "Road - non-road"
The playing field is drawn in a line, where each line is separated from the other by one step (you can play on a wide ladder), the players stand behind the last line and the driver throws the ball to them one by one, calling out different words. If a “road” word sounds, the player must catch the ball, “non-road” - miss or throw it away; if the player’s actions correspond to the named word, the player moves to the next line (to the next step). The one who crosses the last line first wins and becomes the driver.

Game "Hare"
A bunny rides on a tram
A bunny rides and says:
"If I bought a ticket,
Who am I: a hare or not? (A. Shibaev)

The tram "conductor" sells tickets to passengers who sit on chairs - the seats on the tram. But there are one fewer chairs than passengers. As soon as all the tickets are sold and someone is left without a ticket, the conductor catches up with this “hare”, and the stowaway runs away.

Game “Remember the traffic controller’s signals”
Here, at the post, at any time,
A familiar guard is standing there.
He controls everyone at once
Who is in front of him on the pavement?
No one in the world can do that
With one movement of the hand,
Stop the flow of passersby
And let the trucks pass.

Preparation. Children are divided into teams, and a captain is chosen for each of them. The teams are located behind the starting lines - one opposite the other. The distance between teams is 20-30 m.
In the middle of the site, between two lines that limit a strip 2-3 m wide, flags are laid out in a checkerboard pattern. Contents of the game. At a signal from the traffic controller (red light - arms extended to the sides or lowered - stop; yellow light - right hand with a baton in front of the chest - get ready; green light - the traffic controller is facing the pedestrians sideways, arms extended to the sides or lowered - walk) players quickly run up to the flags and try to collect as many of them as possible. After a set time, at the command of the traffic controller, the children return to their places and quickly form a line. Captains collect and count the flags brought by their players. One point is awarded for each flag. The team with the most points wins.
Rules of the game:
1. During the dash, the player is allowed to collect any number of flags lying on the ground.
2. It is prohibited to take away flags from each other.

3. You cannot step beyond the lines limiting the space for flags.
4. Team captains play on equal terms with everyone.

Game "Knowledgeable Pedestrian"
There are a lot of road rules in the world,
It wouldn’t hurt us to learn them all,
But the main rule of movement is
Know how to do multiplication tables:
“On the pavement - don’t play, don’t ride,
If you want to stay healthy!”
The game is played on the site in the form of an excursion with an element of competition. Children line up in teams. They must walk a path, for example, from the garden to the library. When approaching an intersection or pedestrian path, children must stop and complete a practical task posed in connection with approaching traffic and an active traffic light, then ask: “Street, street, can we cross the road?”
To which the street (teacher) replies: “It’s possible if you answer me one question.” Asks one question about traffic rules. And so at every intersection.
The squad that answers all the questions correctly will arrive earlier at the designated point, where it will be awarded the “Excellent Pedestrians” pennant.
Game "Walking along the path"
Players walk along the path, naming at each step, for example, the names of road signs, etc. The one who takes the most steps and names the most words wins.
The game “Whoever is named, catches it”
The players sit in a circle. In the center is a traffic controller (driver). He calls the name of one of those standing in a circle and throws the ball to him. The person named catches the ball, names some type of transport and throws the ball to the traffic controller. The one who did not catch the ball or did not say the word becomes the driver. The winner is the one who has never been a traffic controller.
Game "Catch - don't catch"
Participants in the game, 6-8 people, line up half a step from each other. The leader is 4-5 steps away from the players with the ball, throws it to any player, while pronouncing words, for example: “road”, “crossing”, “road sign”, etc. (in this case the ball must be caught), or words denoting any other objects (in this case the ball should not be caught).
The one who makes a mistake takes a step forward, but continues to play. If he makes a second mistake, he is eliminated from the game. It is very important that the driver first says the word and then throws the ball.
Game "Name the Sixth"
Several people play. The driver turns to someone to whom he throws the ball into his hands: “Name the sixth” - and lists, for example, five types of transport (or road signs, etc.). The person asked to continue the list must catch the ball and quickly add another name without repeating what was listed before. If the words follow immediately, the person answering begins to ask questions; if not, the driver remains the same.
Game "Find the Rod"
Before the game starts, the teacher hides the traffic control rod in plain sight. The players stand in a line or column, one at a time.
At the teacher’s signal, the players move in a column one at a time, and everyone tries to be the first to notice the hidden object. The player who sees the object first puts his hands on his belt and continues walking, without showing others where the hidden object is. The teacher, to make sure that the player really found the item, can approach him and quietly ask. The game ends when all or most of the players have found the item.
The player, having noticed a hidden object, must not stop, slow down, touch or in any other way indicate to other players the location of the hidden object.
Game "Find a Pair"
The players are given strips of paper with images of road signs. Without talking, everyone must find a mate, that is, a partner with the same picture. Couples stand in a circle. Complications: each pair tells what their road sign means.
Game "Unusual Road Sign"
In this game, children are asked to come up with an unusual road sign.
You need to choose one of the objects from the surrounding world and try to transfer its properties to a road sign. At the same time, the most fantastic, most incredible options are possible. The teacher invites the children to think of some object of living or inanimate nature (cat, tree, flower, house, etc.). The teacher asks: “Could an unusual road sign somehow resemble a cat?” The children answer: “Maybe!”
Game "Traffic Lights"
The traffic light is red! The path is dangerous - there is no passage! And if the yellow light is on, he says “get ready.” The green light flashed ahead - the way is clear - cross.
In the game, all children are “pedestrians”. When the traffic controller shows a yellow light at the traffic light, all the children line up and prepare to move; when the green light turns on, they can walk, run, and jump around the entire hall; when the light is red, everyone freezes in place. The one who makes a mistake is eliminated from the game.
When crossing the street, follow the traffic lights.
Game "Spiderweb"
Children sit in a circle. The driver - traffic controller - has a ball of thread in his hands. He throws a ball to any of the children, naming the cause of accidents on the roads: “Sasha, walking along the roadway when there is a sidewalk is dangerous.” Sasha holds the thread, and throws the ball further: “Sergey! An unexpected exit from behind a stationary car can lead to an accident,” Sergei holds the thread and throws the ball further: “Olya! Children playing on the roadway is very dangerous.”
When all the children have taken part in the game, they will have a “web” in their hands and a long story about the causes of accidents on the roads.
Game "Trip to Moscow"
To play, you need chairs - one less than the number of players. The chairs are placed tightly in a circle, one next to the other, with the seats facing outward. Each player takes an empty seat. The driver does not have a chair. He walks around the players, holding a flag in his hand, and says: “I’m going to Moscow, I invite those who wish.” All the guys one by one join him. The driver says: “We are going to Moscow by bus (train, plane),” and at the same time speeds up his pace. “The bus is picking up speed,” the driver continues and starts running. “Moscow is very close,” he announces (the run slows down). "Attention, stop!" - the driver’s command is suddenly heard. At this command, everyone runs to the chairs. Everyone tries to occupy any free place. The driver also tries to take a seat. The one who is left without a chair becomes the driver, gets a flag and repeats the game. The driver can take students away from the chairs, lead them across the hall, etc. and give the command “Landing!” unexpectedly anywhere.
Game "Crossroads"
The leader stands in the center of the intersection - this is a traffic light. Children are divided into two groups - pedestrians and cars. The presenter's whistle sounds. The intersection comes to life: pedestrians walk, vehicles move. If violations of traffic rules are committed, the presenter whistles and calls the name of the violator. He leaves the game. Those who have no mistakes win.
Game "Search for the Wand"
Two chairs are placed at a distance of 8-10 m from one another and a staff is placed on each. The players stand near the chairs, facing each other. They are blindfolded. At the teacher’s signal, each of them must go forward, go around his friend’s chair and, returning back, find his rod and knock it on the chair. The one who completes this first wins.
Game "Different Cars"
The leading traffic controller exclaims: “Trucks!” - and the trucks quickly drive towards their line. And passenger cars follow them, trying to make them look bad. The presenter remembers (or someone notes) the number of those covered. It’s the turn of the passenger cars to go to their road. And among them there will be losers who were overtaken by trucks. And so on several times. The presenter does not necessarily call the commands strictly in order - it will be more interesting if he unexpectedly calls one several times in a row. It is only important that the total number of trips for trucks and cars ends up being the same. To create more tension in the game, team names should be pronounced syllable by syllable. Here it sounds: “Ma-shi-ny easy...”
Game "Traffic Controller"
While walking in a column one at a time, the teacher (he goes first) changes the position of his hands: to the side, on the waist, up, behind the head, behind the back. Children perform all the movements behind him, except one - hands on the belt. This movement is prohibited. The one who makes a mistake leaves the ranks, stands at the end of the column and continues the game. After some time, another movement is declared prohibited.
Physical education minute
The guard stands stubborn (we walk in place)
He waves to people: Don't go!
(movements with arms to the sides, up, to the sides, down)
Here the cars drive straight (hands in front of you)
Pedestrian, you wait! (hands to the side)
Look: smiled (hands on belt)
Invites us to go (we walk in place)
You machines, don't rush (hand clapping)
Let pedestrians pass! (jumping in place)
Game “Assemble a traffic light”
The teams are given a baton and the task is explained: each team member must participate in assembling a traffic light from rectangles. The winner is the team that finishes assembling the traffic light earlier and without errors. Two boxes contain seven gray rectangles and one colored rectangle: red, yellow and green. At a signal, team members run up to the boxes, take out rectangles from the boxes, return to their place, passing the baton to the next one, each next participant takes another rectangle from the box, continuing to assemble the traffic light. The rectangles are placed one on top of the other in the following sequence: gray, gray, red, gray, yellow, gray, green, gray, gray, gray.
Game "Traffic Light"
The field is limited on 4 sides (depending on the number of players), like a pedestrian path, beyond which you cannot run. The driver in the center of the playing field, turning away, assigns a color, those players who have this color on their clothes calmly cross, the rest - “violators” - must run across the “road”, the grumpy “violator” becomes the driver.
Game "Traffic Signals"
Two teams of 12-15 people line up in a semicircle, one to the left, the other to the right of the teacher. In the hands of the teacher there is a traffic light - two cardboard circles, one side of which is yellow, the other side of the circles is different (red and green).
The teacher reminds the children how important it is to follow the traffic rules on the street, cross it only in designated places where the sign “crossing” is written, first look to the left, then to the right to make sure that there are no cars nearby, and where there is a traffic light, carefully keep an eye on him. He reads poems by S. Mikhalkov to the children. The guys suggest the missing words in unison.
If the light turns red,
So, moving... (dangerous).
Green light says:
“Come on, the way... (is open).
Yellow light - warning -
Wait for the signal to... (move).
Then the teacher explains the rules of the game:
- When I show a green traffic light, everyone marches in place (you have to start with the left foot), when it’s yellow, they clap their hands, and when it’s red, they stand still. Anyone who confuses the signal takes a step back. Signals should change unexpectedly, at different intervals. The team that has the most participants left at the end of the game wins.
Game "Let's get a driver's license"
The game involves 5-7 people: a traffic inspector and drivers. The players choose a driver (traffic inspector). He is given a road sign (from the "Wall Road Signs" set), with its meaning written on the back of the sign. The traffic inspector shows road signs (familiar to the children), changing them one by one, and the drivers explain the meaning of the signs. For the correct answer they receive a point (they are given a colored token, a piece of cardboard). At the end of the game, it is calculated which of the drivers received the most tokens. He is awarded the title of 1st class driver, others - 2nd and 3rd class drivers, respectively.
The player who takes first place becomes a traffic inspector.
The game repeats itself.
Game "Collect the picture"
From each team (“Traffic Light”, “Car”, “Pedestrian”, etc.), a player is selected to participate in the game using a counting rhyme. You need to collect the parts of the picture scattered on the road to get a picture with the same image as the name of the team.
Taxi game
A group of children is divided into pairs. Each pair (“Taxi”) stands inside one hoop (“Taxi”). Each child holds his or her half of the circle (usually at waist or shoulder level).
Children run around standing inside hoops while music plays. The two children must move at the same speed and in the same direction. Every time the music stops, children from two different hoops join together. The game continues until the maximum number of children fit inside the hoops (up to 6-8 people).
"Colored Cars"
Along the edges of the playground there are children with colored circles in their hands - these are steering wheels. The teacher is in the center with colored flags. He raises a flag of some color. Children with a circle of the same color run around the playground in any direction, honking, turning the circle like a steering wheel. When the flag goes down, everyone returns to their seats. Then the teacher raises a flag of a different color and other children run around. You can raise two or three flags at the same time, and then all the cars leave.
"Cars"
Each child receives a hoop. Children run around the playground, turning hoops and steering wheels left and right, trying not to interfere with each other.
Sparrows and car
Goal: To teach children to run in different directions without bumping into each other, to start moving and change it at the teacher’s signal, to find their place.
"Tram"
Goal: To teach children to move in pairs, coordinating their movements with the movements of other players; teach them to recognize colors and change movements according to them.
"Traffic light"
Two teams of 12-15 people line up in a semicircle, one to the left, the other to the right of the leader. In the hands of the teacher there is a traffic light - two cardboard circles, one side of which is yellow, the other side of the circles is different (red or green).
The teacher reminds the children how important it is to follow the traffic rules on the street, cross it only in designated places where the sign “crossing” is written, first look to the left to make sure that there is no car nearby, and where there is a traffic light, carefully monitor it . He reads poems by S. Mikhalkov to the children. The guys suggest the missing words in unison.
If the light turns red,
So, moving…..(dangerous).
Green light says:
“Come on, the way……(open).”
Yellow light - warning -
Wait for the signal to….(move).
Then the leader explains the rules of the game:
- When I show a green traffic light, everyone marches in place (you need to start with the left foot), when it’s yellow, they clap their hands, and when it’s red, they stand still. Anyone who mixed up the signal takes a step back.
Signals should change unexpectedly, at different intervals. The team that has the most participants left at the end of the game wins.

"We are young motorists"
The traffic police inspector (teacher), having checked the children’s knowledge of traffic rules, hands each of them a driver’s license.
Having received a driver's license, children of senior and preparatory groups move around the playground, observing the rules of the road:
1. Drive on the right side of the road
2. React correctly to traffic lights
3. Let pedestrians pass (children of the younger group with a teacher)
"Stop"
The participants of the game move in accordance with the words and color signals of the leader: “Walk together” - green circle,
“Look, don’t yawn” - yellow circle,
"Stop!" - red circle.

Tatiana Borisenko
Didactic games on traffic rules (preparatory group)

"Our street"

Target:

1. Expand children’s knowledge about the rules of behavior for pedestrians and drivers on the street.

2. Strengthen children’s ideas about the purpose of a traffic light.

3. Teach children to distinguish between road signs (warning, prohibiting, prescriptive, informational and indicative, intended for drivers and pedestrians.

Material: street layout with houses, intersection; cars (toys); dolls - pedestrians; dolls - drivers; traffic light (toys); road signs, trees (layout).

The game is played on a layout.

Progress of the game:

First option (for pedestrians);

With the help of dolls, children, on instructions from the teacher, act out various road situations. So, at a controlled intersection, when the traffic light is green, the dolls cross the street, when the traffic light is yellow they stop and wait, and when the traffic light is red they continue to stand.

Then the dolls walk along the sidewalk or side of the road to a pedestrian crossing, marked with an informational sign “Pedestrian Crossing”, and there they cross the roadway.

Second option (for drivers):

The teacher shows road signs: “Traffic light regulation”, “Children”, “Pedestrian crossing” (warning); “Entry is prohibited”, “Sound signal is prohibited” (prohibiting); "Move straight"; “Move to the right” (prescriptive); “Bus stop location”, “Pedestrian crossing”, “Underground pedestrian crossing” (informational signs). Children explain what each sign means; play out traffic situations.

For the correct answer, the child receives a badge. The number of icons is used to calculate the points scored. The winners are awarded prizes - a car, a pedestrian doll, and a driver doll.

"Teremok".

Target:

1. Teach children to distinguish between road signs for drivers (cyclists) and pedestrians.

2. To consolidate children’s knowledge about warning signs: “Railway crossing”, “Children”, “Dangerous crossing”; prohibitory signs: “Entry prohibited” (cyclist, driver, “bicycles prohibited”, “Passage closed”; mandatory signs: “Compulsory direction of movement”, “Bicycle path”, “Straight”, “Left”, “Right”, “Circular traffic”; information signs: “Parking area”, “Pedestrian crossing”; service signs: “First aid station”, “Telephone”, “Food station”, “Gas station”, “Car maintenance”.

3. To develop attention and skills of conscious use of knowledge of traffic rules in everyday life.

Material: cardboard circles with images of road signs; a paper envelope with a window cut out in it; wand.

Progress of the game:

The teacher inserts a circle with several signs drawn on it into the envelope and secures it with a stick. Then he moves the circle so that different signs appear in the window. Children name each sign and explain its purpose.

"Street".

Target:

Clarify and consolidate children's knowledge about the rules of behavior on the street, traffic rules, and various types of vehicles.

Material: street layout, trees, cars, pedestrian dolls, traffic lights, road signs.

Progress of the game:

The teacher examines the street layout with the children and asks a number of questions. Children accompany their answers by showing them on a model.

What houses are on our street?

What kind of traffic on our street is one-way or two-way?

Where should pedestrians walk? Where should cars drive?

What is a crossroads? Where and how should people cross the street?

How is a pedestrian crossing designated?

How is traffic regulated on the street?

What traffic lights do you know?

What road signs are there on our street? What are they for?

Why is passenger transport needed? Where are people waiting for him?

How should you behave in transport?

Is it possible to play outside?

Next, the teacher invites the children to “drive” along the street, observing the traffic rules. Then one of the children plays the role of a pedestrian. The winner is the one who copes well (without mistakes) with the role of driver or pedestrian.

"Types of intersections."

Target:

1. Introduce children to the types of intersections.

2. Teach the rules of crossing the street.

3. Develop attention and observation.

Material: paper cards of large and small sizes depicting street intersections.

Progress of the game:

At the invitation of the teacher, children each take one large card depicting street intersections. The teacher shows a small one with a diagram of an intersection. The child who has a similar large card must pick it up and show it to everyone playing. The “violator” (the one who made the mistake) is subject to a “fine”: he must explain what his mistake was.

"Find the mistake."

Target:

To consolidate children's knowledge about the rules of behavior on the street, in various types of transport.

Progress of the game:

The presenter shows pictures of situations (both correct and incorrect). Children should talk about the rules of crossing on the street, the rules of conduct in transport, and find, if any, violations of the rules of conduct on the street and in public transport.

"Do not snooze".

Target:

Reinforce knowledge of traffic rules.

Progress of the game:

The teacher offers children various road situations depicted in the pictures. There are 10 pictures. Each situation is posed with a question or two. For each correct answer, the participant receives 5 points. If someone scores the most points, then he wins because he knows the rules of the road best.

“This sign tells us this...”

Target:

Consolidate knowledge of road signs and develop visual memory.

Progress of the game:

The teacher selects road signs familiar to the children, sticks them on disks, which are placed in an envelope with a window. The teacher points to one or another sign that appears in the window. He asks: “What does this sign tell us?” Children answer the question.

“You can drive or not.”

Target:

Strengthen children's knowledge about vehicles.

Progress of the game:

Children take turns taking pictures out of the box, showing them to the group, naming the object depicted on it and answering whether it is possible to ride on it or not, where it is possible to ride, what signs allow movement.

"Allowed - prohibited."

Target:

To introduce children to road signs, to develop visual memory and voluntary attention.

Progress of the game:

The presenter lays out cards with road signs in 2 columns, with the pattern facing up. Cards depicting situations on the road are distributed equally among the game participants. Participants take turns placing one card depicting the situation opposite the corresponding road signs. The leader monitors the correctness of the work. The winner is the one who laid out all his cards without making a single mistake.

"Continue the series"

Target:

Learn to understand road signs, develop logical thinking, the ability to formulate your thoughts, and prove your point of view.

Progress of the game:

Children are offered rows of signs where one sign is not depicted, that is, an empty space. Children are asked to explain what the depicted signs mean and fill in the empty space with the missing sign or come up with their own and explain it.

Children are offered rows of prohibiting, warning, and permitting signs.

3. Think - guess

Tasks:

Activate the process of thinking, attention and speech of children; clarify your understanding of transport and traffic rules; cultivate intelligence and resourcefulness.

Rules: you must give the correct answer and not shout it out in unison. The one who gets more chips for correct answers wins.

Educator. I will ask you questions. Anyone who knows the correct answer should raise their hand. Whoever answers correctly first gets a chip. At the end of the game we will count the chips and reveal the winner.

Questions:

How many wheels does a car have? ( 4)

How many people can ride on one bike? (1)

Who walks on the sidewalk? (a pedestrian)

Who is driving the car? (Driver)

What is the name of the place where two roads intersect? (Crossroads)

What is the roadway for? (for traffic)

On which side of the roadway is traffic moving? (Right)

What can happen if a pedestrian or driver violates the rules of the road (accident or traffic accident)

What is the overhead light at a traffic light? (Red)

At what age are children allowed to ride bicycles on the street? (from 14 years old)

How many signals does a pedestrian traffic light have? (Two)

What animal does the crosswalk look like? (to the zebra)

How can a pedestrian get into the underground passage? (down the stairs)

If there is no sidewalk, where can a pedestrian walk? (On the side of the road on the left, towards

transport)

Which cars are equipped with special sound and light signals?

("Ambulance", fire and police vehicles)

What is the traffic police inspector holding in his hand? (Wand)

Where should you play so as not to be in danger? (In the yard, on the playground)

Jolly Rod

Tasks:

Summarize ideas about the rules of behavior for pedestrians on the street; children's knowledge, their speech, memory, thinking; cultivate a desire to comply with traffic rules in life.

Rules: listen carefully to the product's answers and do not repeat yourself. The team that names the most rules for pedestrians wins. You can give an answer only after receiving the rod.

The teacher divides the children into two competing teams and tells them the name of the game and its rules.

Educator: The one to whom I give the baton will have to name one of the rules of behavior for a pedestrian on the street. You cannot repeat yourself, so be very careful! The team that names the most rules and does not repeat itself will win.

The rod passes alternately from one team to another. Children name the rules.

You can cross the street using a pedestrian underpass or only when the traffic light is on.

Pedestrians are only allowed to walk on sidewalks; if there are no sidewalks; If there is no sidewalk, you can move along the left shoulder towards the traffic.

It is forbidden for small children to cross the street in front of nearby traffic and for small children to cross the street without an adult.

Before crossing the street, you need to look first to the left, then to the right and, making sure it is safe, cross.

The “Listen - Remember” game is played in a similar way, only the children list the rules for passengers.

Didactic games on traffic rules (for senior preschool children)

"Guess the transport"

Tasks: to consolidate children’s ideas about transport, the ability to describe (riddle) and recognize objects; develop ingenuity, quick thinking and speech activity.
Rules: You can name the transport only after the riddle about it is told. The one who gives the most correct answers wins, that is, the one who received the most pictures with transport. Children sit in a semicircle.
Educator: We talked about transport, watched it move along the road, and today we will play a game called “Guess the Transport”. Listen to the rules of the game. I will ask riddles about transport, and you must think and guess them correctly. Whoever is the first to correctly guess what kind of transport is being discussed in the riddle receives a picture with its image. Whoever has the most pictures at the end of the game will win.
Home is a wonderful runner
On your own eight legs.
Runs along the alley
Along two steel snakes.
(Tram)
What a miracle bright house?
There are a lot of passengers in it.
Wears rubber shoes
And it runs on gasoline.
(Bus)
Guess what it is:
Neither bus nor tram.
Doesn't need gasoline
Although the wheels are on rubber.
(Trolleybus)
You can see them everywhere, you can see them from the windows,
They are moving along the street in a fast stream.
They transport various cargoes -
Brick and iron, grain and watermelons.
(Trucks)
This horse doesn't eat oats
Instead of legs there are two wheels.
Sit on horseback and ride it!
Just drive better!
(Bike)
I'll turn my long neck,
I will pick up a heavy load.
Where they order, I will put it,
I serve man!
(Crane)
A “mole” got into our yard,
Digging the ground at the gate.
He replaces hundreds of hands,
He digs without a shovel.
(Excavator)
What an iron!
Oh, how huge!
He passed - the road suddenly
It became smooth and even!
(Ice rink)
rushes like a fiery arrow,
A car rushes into the distance.
And any fire will flood
Brave squad.
(Fire engine)
A canvas, not a path,
The horse is not a horse - a centipede.
It crawls along that path,
The whole convoy is carried by one.
(Train)
They don't feed me oats,
They don't drive with a whip,
And how it plows -
Pulling five plows.
(Tractor)
This is a strong machine
Rides on huge tires.
Removed half a mountain at once
Seven-ton…(dump truck).
So that he can take you
He won't ask for oats.
Feed him gasoline
Give me some rubber for my hooves.
And then, raising dust,
Runs...(car).

“Play and be brave!”

Tasks: develop mental abilities and visual perception; learn to correlate the verbal form of description of road signs with their graphic representation; cultivate independence, speed of reaction, and ingenuity.
Rules: The image of the road sign is closed only after listening to information about it. The winner is the one who is the first to correctly cover all the images sounded in riddles or poems.
The game involves 4-6 children, in front of whom are laid out tables with images of road signs and blank cards. The principle of the game is lotto. The teacher reads riddles (poems) about road signs, the children cover their images on the table with cards.
Hey driver, be careful!
It's impossible to go fast.
People know everything in the world -
Children go to this place.
(Children sign)
There are road works here -
Neither pass nor pass.
This is a place for pedestrians
It's better to just bypass.
(Road Works Sign)
Will never let you down
Us underground passage:
Pedestrian road
It's always free.
(Sign "Underpass")

It has two wheels and a saddle on a frame,
There are two pedals at the bottom, you turn them with your feet.
He stands in the red circle,
He talks about the ban.
(No Bicycles Sign)
This zebra on the road
I'm not at all afraid.
If everything around is okay,
I'm setting off along the stripes.
(Pedestrian crossing sign.)
Red circle, rectangle
Even a preschooler must know.
This is a very strict sign.
And wherever you are in a hurry
With dad in a car -
You won't get through!
(No entry sign)
I didn't wash my hands on the road,
Ate fruits and vegetables.
I'm sick and I see a point
Medical assistance.
(First aid station sign)
This sign at the crossing -
In a difficult place, we note.
There is no barrier here,
The locomotive is smoking full blast.
He's already picked up speed.
So be on your guard.
(Sign “Railway crossing without barrier”)

“Think - guess”

Tasks: activate the processes of thinking, attention and speech of children; clarify your understanding of transport and traffic rules; cultivate intelligence and resourcefulness.
Rules: it is necessary to give the correct individual answer, and not shout it out in chorus. The one who gets the most correct answer chips wins.
Children sit in a semicircle.
Educator: I want to find out who is the most resourceful and quick-witted in our group. I will ask you questions, whoever knows the correct answer should raise their hand. You can't answer in unison. Whoever answers correctly first gets a chip. At the end of the game we will count the chips and find out the winner. The one who has the most will win.
How many wheels does a car have? (Four.)
How many people can ride on one bike? (One.)
Who walks on the sidewalk? (A pedestrian.)
Who is driving the car? (Driver.)
What is the name of the place where two roads intersect? (Crossroads.)
What is the roadway for? (For traffic.)
On which side of the roadway is traffic moving? (On the right.)
What can happen if a pedestrian or driver violates traffic rules? (Accident or accident.)
What is the top light at a traffic light? (Red.)
At what age are children allowed to ride bicycles on the street? (From 14 years old.)
How many signals does a pedestrian traffic light have? (Two.)
How many signals does a traffic light have? (Three.)
What animal does the crosswalk look like? (To the zebra.)
How can a pedestrian get into the underground passage? (Down the stairs.)
If there is no sidewalk, where can a pedestrian walk? (On the side of the road on the left, towards traffic.)
Which cars are equipped with special sound and light signals? ("Ambulance", fire and police vehicles.)
What is the traffic police inspector holding in his hand? (Rod.)
What signal does a car give when turning right? (The right small light blinks.)
Where should you play so as not to be in danger? (In the yard, on the playground.)

"We are drivers"

Tasks: to help learn to understand road symbols and its specifics (using the example of road signs), to see its main qualities - imagery, brevity, generality; to form and develop the ability to independently invent graphic symbols, see and solve problems.
Rules: you need to come up with a road sign that is most similar to the generally accepted one. The most successful sign receives a chip - a green circle. The one who collects the most circles wins.
Materials:
1. cards with road signs by series: the road goes to the first aid station (service point, canteen, gas station, etc. - 6 options); meetings along the way (people, animals, modes of transport - 6 options); difficulties along the way, possible dangers (6 options); prohibition signs (6 options);
2. a piece of chalk, if a branched road is being drawn, or strips of paper depicting such roads;
3. small car or bus;
4. green mugs - 30 pcs.
Children sit around moved tables, on which a branched paper road is laid out.
The teacher places the car at the beginning of the road, calls the game and discusses the driver’s responsibilities with the children.
Educator. Every driver of a car must know how it works, how to start it, repair it, and how to drive it. The driver's job is very difficult. It is necessary not only to quickly transport people and cargo. It is very important that no accidents happen along the way. There can be different surprises: either the road forks, and the driver needs to decide where to go, then the path lies past a school or kindergarten, and small children can jump onto the road, or suddenly the passenger who is riding next to the driver feels unwell and his You need to be taken to the hospital urgently, or something in your car suddenly breaks down, or you run out of gas. What should a driver do? Maybe ask passers-by where the hospital is, where you can get your car repaired or refueled? What if the road is deserted and there are no passers-by? Or passers-by cannot answer the driver’s question? What should I do?
Children's answers.
Of course, special signs need to be placed along the road so that the driver, even if he is driving very fast, looks at the sign and immediately understands what it warns or informs about. Therefore, drivers must know all the signs found on the roads. When you become an adult, you can also learn to drive a car, but today we will get acquainted with road signs and find out what this or that sign means.
The car rushes quickly down the road and suddenly...
The following describes a situation when, while driving, you urgently need to find a telephone, a canteen, a first-aid post, a car service center, a gas station, etc. The car stops, and the children must guess what the sign looks like near which the driver stopped his car. They offer their own versions of signs (what, in their opinion, should be drawn there). The teacher reminds that the car usually drives fast, the driver must look and immediately understand the sign, so the sign should be simple, there should be nothing superfluous on it. Then the teacher shows a road sign and places it where the car stops, and the children, together with the teacher, evaluate all the options for signs, awarding the most successful one with a green circle. Game continues. The teacher focuses his story on the road signs he has.
Today we learned some road signs that help drivers in their work. And when you walk down the street or ride in a vehicle, pay attention to the road signs placed along the road, tell adults what they mean.
And now we must sum up the results of our game and find out the winner.
Children count their green circles. The teacher congratulates the winners, notes the most active children, and encourages the timid and shy ones.

"Jolly Rod"

Tasks: generalize the idea of ​​the rules of behavior for pedestrians on the street; activate children's knowledge, their speech, memory, thinking; cultivate a desire to comply with traffic rules in life.
Rules: Listen carefully to the answers of your comrades and do not repeat yourself. The team that names the most rules for pedestrians wins. You can give an answer only after receiving the rod.
The teacher divides the children into two competing teams and tells them the name of the game and its rules.
Educator: The one to whom I give the baton will have to name one of the rules of behavior for a pedestrian on the street. These rules cannot be repeated, so be very careful! The team that names the most rules and does not repeat itself will win.
The rod passes alternately from one team to another. Children name the rules.
Children: You can cross the street using a pedestrian underpass or only when the traffic light is green. Pedestrians are only allowed to walk on sidewalks; if there is no sidewalk, you can move along the field shoulder towards the traffic. You cannot play near the road or on the roadway. It is forbidden for small children to cross the street in front of nearby traffic and for small children to cross the street without an adult. Before crossing the street, you need to look first to the left, then to the right and, making sure it is safe, cross.
The “Listen - Remember” game is played in a similar way, only the children list the rules for passengers.

"Laws of streets and roads"

Tasks: improve knowledge about the rules of behavior on the streets and roads; develop attention, the ability to solve problem situations, read road signs, and navigate independently on the street; cultivate interest in following traffic rules.
Rules: When participating in role-playing traffic situations, do not violate traffic rules. Tasks must be completed to the end.
Materials: playing field, figures of pedestrians and vehicles, road signs.

1. Acquaintance with the city plan, its buildings and inhabitants. You can give names to the city, river, streets, etc.
2. It is necessary to help city residents choose a safe route and get to the right place: for a professor - to the Optics store to buy new glasses, to a kiosk - for a fresh newspaper, to the post office - to send a telegram, to a watch workshop, etc. For a housewife - for shopping at a bakery, grocery store, sending a parcel, picking up a granddaughter from school, etc. For a person - at the road or train station, at a football match, at a hotel, restaurant, etc. For a schoolgirl - before school, at the library, circus...
3. You can introduce road signs, traffic lights, a traffic controller, transport into the game: ambulance, fire truck, police, taxi, bus, food truck. Give the task to solve various problem situations, while observing traffic rules. For example, a “Products” truck can be loaded into a bakery and deliver fresh bread to a kindergarten, school, restaurant, or bakery store.
4. The teacher conducts the game in the form of a road quiz, asking the children questions.
Where can you go rollerblading in the city?
Show us the most dangerous places in the city.
What will change on the road with the arrival of winter?
What is road marking and why is it needed?
At the same time, the teacher models the situation - at night a strong hurricane tore down all the signs in the city, in the morning there were riots on the roads - and gives the task to correct it.

"Peak hour"

Tasks: help you understand the basic rules of the road on city streets; clarify knowledge about professions; develop intelligence; develop friendly understanding and the ability to get along with each other.
Rules: get from start to finish without violating traffic rules. Take all passengers to the desired stop. Solve all traffic situations.
Materials: playing field, cube, chips, 32 cards (12 blue - “workers”, 12 yellow - “visitors”, 7 pink - “situations”).
The game has several options with different difficulty levels.
1. It is carried out like a lotto. The teacher introduces children to the objects on the playing field: airport, hospital, police, circus, hairdresser, post office, school, store, stadium, new building, church, theater. Then together they figure out which “visitors” and “workers” should be there. Children place blue and yellow cards on the objects depicting those who work there and who visit them.
For example, “Theater” - a ballerina and theater spectators, “Stadium” - an athlete and a fan, “Barbershop” - a hairdresser and a client, “Hospital” - a doctor and a patient, etc.
2. Blue and yellow cards are mixed and distributed equally to all participants in the game. Players take turns rolling the dice and moving across the field in the desired direction, picking up passengers from the starting stop. The driver must take his passengers to the required stops as soon as possible and, having finished his work, return to the final stop. The one who completes his task first wins.
3. Yellow and blue cards are arranged according to objects. Drivers must collect all visitors, then workers and take them to the final stop. The one who scores the most points (i.e. passengers) wins.

"Collect traffic situations"

Tasks: practice design, the ability to compose a whole image from individual elements; consolidate the understanding of the rules of safe behavior on the roads; develop perception, thinking; cultivate independence, the ability to complete the work started.
Rules: As quickly as possible, correctly assemble a whole picture from the parts, and tell the traffic situation more fully from it.
Materials: two (or more) sets of cubes with pasted pictures reflecting traffic situations. The number of drawings corresponds to the number of sides of the cube.
The teacher reminds the children what traffic situations they considered.
Educator: We cut the pictures with traffic situations into pieces and pasted them onto cubes. And now we need to put these situations together from parts into a whole picture and tell as fully as possible about it - what is depicted there, who is doing the right thing and who is not and why?
Children take turns collecting road situations from cubes and telling stories about them. The winner is the one who put the picture together faster and spoke more fully about it.
With children, you can make similar cubes for the didactic game “Collect road signs” (cars, etc.).

“Let’s teach Dunno the traffic rules”

Tasks: consolidate previously acquired knowledge about traffic rules; systematize knowledge on safe behavior on the roads; cultivate discipline and respect for traffic rules. Develop the ability to formulate your thoughts and listen to each other.
Rules: clearly explain the rules of the road without repeating yourself or interrupting each other.
The teacher tells the children about Dunno - a boy who does not know how to behave on the street and constantly finds himself in various unpleasant situations.
Educator: Soon Dunno will go to school for 1st grade and if he doesn’t learn the traffic rules, he will end up in these ridiculous stories every day, be late for classes, or may even end up in the hospital. What to do?
The children offer to help Dunno learn road safety rules.
Dunno: I left the house today and decided to play football, but there was no one in the yard, so I went outside, threw the ball, and it rolled onto the road. Passers-by started scolding me, but I didn’t do anything like that...
Together with the children, Dunno sorts out the traffic situation. Children explain safety rules to Dunno.
Then I wanted to cross the street, but the car brakes squealed and the drivers started shouting at me. Why they shouted - I don’t know...
Children explain how to cross the street correctly.
And when I got on the bus, I was completely punished and sat next to the conductor. For what - I don’t know. I didn’t do anything, I just stood up on the seat and stuck my head out the window to look at the cars.
Children explain to Dunno the rules of conduct on public transport. The teacher gives several more situations that the children help solve. At the end of the game, Dunno thanks the guys for their help and promises not to break any more traffic rules.
The teacher sees Dunno off with the words: “If you have any problems, then come in, the guys will help you.”

"What happens if…"

Tasks: find out why traffic rules are needed, why it is important for both drivers and pedestrians to follow them; learn to establish simple cause-and-effect relationships and relationships; develop logical thinking.
Rules: do not interfere with each other, listen and respond. If necessary, supplement the answers.
The teacher reads O. Bedarev’s poem “If ...” to the children.
Educator:
Walking down the street alone
Quite a strange citizen.
He is given good advice:
“The traffic light is red.
There is no path for a pedestrian.
There’s no way we can go now!”
“I don’t care about red lights!” -
The citizen said in response.
He's walking across the street
Not where the “Transition” sign is
Throwing roughly on the move:
“Wherever I want, I’ll go there!”
The driver looks wide-eyed:
The gap is ahead!
Press the brakes quickly -
I'll give you mercy!..
What if the driver said:
“I don’t care about traffic lights!”
And just like that, I started driving.
The guard would leave his post.
The tram would go as it wanted.
Everyone would walk as best they could.
Yes... where the street was,
Where are you used to walking?
Incredible things
It would happen in an instant!
Signals, screams and you know:
Car straight to the tram
The tram hit a car
The car crashed into a window...
But no: it’s standing on the pavement
Traffic controller.
Three-eyed traffic light hanging
And the driver knows the rules.
The teacher asks you to think and answer why traffic rules are needed, why it is important for all road users to comply with them?
Children's answers.
Now let's play the game "What will happen if...". I will ask you questions, and you will answer them. Just don’t answer in unison and interrupt each other. You can add more answers. So here I go.
What will happen if pedestrians start crossing the street wherever they want?
Children: The driver will not have time to brake, and the pedestrian may get run over.
Educator. What happens if all the road signs are removed from the road?
Children: The driver will not know what awaits him ahead and may lose control.
Educator: What happens if the driver does not know the traffic lights?
Children: The driver runs a red light and hits a pedestrian.
Educator: What happens if the driver drives on the left side of the roadway?
Children: His car will collide with another car that is moving correctly - on the right side.
Educator: Now come up with the situations “What will happen if...” and give the answer yourself.
Children ask questions one by one, others find the answer.
At the end of the game, the teacher sums it up.
We have found out why traffic rules are needed and why it is so important to comply with them. And also what happens if a driver or pedestrian violates traffic rules.

Didactic game on traffic rules “Guess what sign”


Purpose of the game:
Teach children to recognize road signs.
Strengthen children's knowledge of traffic rules.
Develop the ability to independently use the acquired knowledge in everyday life.
Material: cubes with road signs pasted on them: warning, prohibiting, informational and service signs.
Progress of the game
First option
The presenter invites the children one by one to the table where the cubes lie. The child takes a cube, names a sign and approaches those children who already have signs from this group.
Second option
The presenter calls the sign. Children find this symbol on their blocks, show it and tell what it means.
Third option
The players are given dice. Children study them carefully.
Next, each child talks about his sign without naming it, and everyone else guesses the sign from the description.
Note. The cubes can be recommended for individual work with children in kindergarten and in the family, as well as for their independent games.

Didactic game on traffic rules “City Streets”,

for children of senior preschool age
Purpose of the game:
Clarify and consolidate children's knowledge about the rules of behavior on the street, traffic rules, and various types of vehicles.
Material: street layout; trees; cars; pedestrian dolls; traffic light; road signs.
Progress of the game:
The teacher examines the street layout with the children and asks a number of questions. Children accompany their answers by showing them on a model.
Questions for children:
What houses are on our street?
What kind of traffic on our street is one-way or two-way?
Where should pedestrians walk? Where should cars drive?
What is a crossroads? Where and how should you cross the street?
How is a pedestrian crossing designated?
How is traffic regulated on the street?
What traffic lights do you know?
What road signs are there on our street? What are they for?
Why is passenger transport needed? Where are people waiting for him?
How should you behave on the bus?
Is it possible to play outside?

Next, the teacher invites the children to “drive” along the street, observing the traffic rules. Then one of the children plays the role of a pedestrian. The winner is the one who copes well (without mistakes) with the role of driver or pedestrian.

Didactic game on traffic rules “put up a road sign”

for children of senior preschool age
Teach children to distinguish the following road signs:“Railway crossing”, “Children”, “Pedestrian crossing”, “Wild animals” (warning); “Entry is prohibited”, “Passage is closed”, “Bicycles are prohibited” (prohibiting); “Straight”, “Right”, “Left”, “Circular traffic”, “Pedestrian path” (prescriptive); “Parking place”, “Pedestrian crossing”, “Medical aid point”, “Telephone”, “Food point”, “Gas station”, “Point Maintenance» (informational and indicative); “First aid station”, “Gas station”, “Telephone”, “Food station”, “Recreation place”, “Traffic police post” (service signs). Develop attention and spatial orientation skills.
Material: road signs; playing field depicting roads, pedestrian crossings, railway crossings, administrative and residential buildings, parking lots, intersections.
Progress of the game
Children are offered:
consider the playing field and what is depicted on it;
place the necessary road signs. For example, at a school there is a “Children” sign, at a cafe there is a “Food station”, at an intersection there is a “Pedestrian crossing”, etc.
The winner is the one who manages to place all the signs correctly and quickly within a certain time.

Didactic game on traffic rules “Traffic Light”

Goals:
Give children an idea of ​​the purpose of a traffic light and its signals.
Continue to reinforce children’s ideas about color (red, yellow, green).
Materials for the game:

Colored cardboard mugs (red, yellow, green); traffic light layout.
Progress of the game:
The teacher hands out yellow, red, green mugs to the children. The traffic light switches sequentially, and the children show the corresponding circles and explain what each signal means.
The winner is the one who correctly shows all the circles and talks about the purpose of the colors.

Didactic lotto game for traffic rules “Learn to be a pedestrian”

Goals:
Continue to introduce children to the rules of safe behavior on the street.
Strengthen knowledge of road signs necessary for pedestrians.
Materials for the game:
The cards are large, with various situations on the roads (according to the rules of behavior for children on the road, on the street and in transport). There are six situations on each card.
Small cards with road signs and traffic rules on the back and white cards with diagonals crossed out.
Progress of the game:
No more than six children take part in the game.
The teacher distributes large cards to the children (one card to one child). Shows a card with a road sign and reads the rules of behavior on the road or in transport. The child looks at the card, finds the appropriate situation and puts a small card with a road sign or a white card on it (if the situation indicates the child’s incorrect behavior on the road or in transport).
The first one to cover all six situations on his card wins.

Didactic game on traffic rules “Red and Green”

Target:
Teach children to establish connections between objects and phenomena and act on signals.
Materials for the game:
Two mugs (green and red), a typewriter.
Progress of the game:
The game is played with one child. The teacher takes two mugs - red and green - invites the child to take a toy: a car and says:
- You, Vasya, the driver, will drive the car yourself. When I show the green circle, the car can drive. Like this (shows). When you see the red circle, the car should stop.

Gaming activity, being the leading type of activity for preschoolers, is the most suitable platform for acquiring knowledge and practicing skills. Therefore, in the educational program of the kindergarten, special attention is paid to playful methods of work. Their use is especially relevant in the context of topics related to the safety of children’s lives, such as mastering traffic rules (traffic rules).

Traffic rules in gaming activities

From a methodological point of view, the game:

  • forms the emotional and volitional characteristics of the child’s personality;
  • determines the direction of physical, mental and spiritual development;
  • helps to reveal the creative inclinations of children.

In other words, play activity is a form of social life for a child, a way to socialize. That is why all educational work on familiarization and practice of traffic rules in a preschool educational institution (DOU) is carried out through game interactions that are understandable to children of a particular age.

Children learn traffic rules more easily through play

Game activities and traffic rules: goals, objectives

Exploring the topic of road user safety through a game allows you to achieve the following educational goals:

  • teach children to assess the traffic situation based on knowledge of the meanings of traffic lights;
  • train children to be attentive and observant;
  • develop an understanding of road safety (for example, do not cross the road when the light is green if, when approaching the crossing, the signal is already on, otherwise there is a high risk of not being able to complete the maneuver before traffic resumes);
  • develop speech (games based on traffic rules provide an opportunity for children of younger groups to enrich their vocabulary, understand the patterns of composing sentences, for children of middle preschool age to master the grammatical features of the language, for pupils of senior and preparatory groups to practice the skills of composing monologue and dialogic statements);
  • to cultivate the need to avoid situations that potentially threaten health and life (for example, in the game “The Bunny Hurries to Visit,” in which a character runs across the road, focusing on the lack of transport on the roadway, while ignoring a working traffic light, children of the second younger group are convinced that It is impossible to predict the appearance of cars without paying attention to road signs);
  • introduce and participate in different types of play activities.

Children learn to work with various gaming materials, including interactive applications

Among the tasks, the solution of which allows you to achieve your goals, include:


Requirements for organizing games

Regardless of the type and theme of the games, the Federal State Educational Standard (FSES) outlines the requirements for their organization.


Classifications of games according to traffic rules

The game form of working with traffic rules in kindergarten can be implemented in five types, each of which relates to a specific topic and has a specific educational task.

Educational or didactic games

Games of this type are used for:

  • familiarization with new material (for example, when examining road signs, older preschoolers become familiar with the purpose of each of the four groups - warning, prohibiting, indicating and prescriptive);
  • practical application of knowledge, skills and abilities (for example, in the older group, having become familiar with the types of signs, children put together a puzzle in which one part is a sign, and the second is a picture demonstrating the situation on the road).

For didactic games the following are important:

  • conditions, that is, rules;
  • designated end result;
  • verified game actions.

The topic of traffic rules can be presented in two types of didactic games: those focused on the essence of actions and those aimed at material that is directly related to building the plot of the game.

In didactic games, children not only get acquainted with new material, but also consolidate acquired knowledge, skills and abilities

Table: educational games of different types on the topic of traffic rules

View Name (group) Goals Material, game progress
Games in which the content component is key
Logical "Fourth wheel" (second youngest)
  • consolidate the ability to classify types of transport;
  • develop speech, logic, and the ability to justify your choice.
Cards with pictures.
Who is not a road user: truck, house, ambulance, snowplow.
Which “eye” of the traffic light is the extra one: green, blue, red, yellow.
Verbal “Finish the sentence” (medium)
  • develop speech hearing;
  • train the skill of composing complex sentences with an adversative conjunction a.
Ball.
The child catches the ball thrown by the teacher and finishes the sentence he started, adding it to the first part with the phrase “and then”:
“When crossing the road at a green light, you first need to look to the left... - “... and then to the right.”
Sensory “Fix the car” (first junior group)
  • teach kids to compare objects by color and size;
  • foster interest in gaming activities.
Pictures of cars of different colors, circles-wheels of different colors and sizes.
Children, on the instructions of the Guest (rabbit, bear, etc.) who came to the lesson, assemble cars, selecting wheels by size and color.
Musical "SDA" (preparatory group)
  • practice the skill of changing the nature of movement to certain music;
  • train the reaction to a conditioned signal;
  • cultivate respect for human life and health.
The guys are divided into groups of “pedestrians” and “cars”. To a certain melody, the “cars” move from one part of the room to another. By the time the musical passage ends, the maneuver must be completed. If the “car” does not have time, it allows “pedestrians” to pass, also moving to its music.
Games in which the plot is based on the material
Desktop-printed “Collect a sign” (senior group)
  • consolidate children's knowledge of road signs and traffic rules;
  • develop logical thinking, attentiveness;
  • Foster a culture of safe behavior for children on the road and in public places.
Road signs in envelopes, chips.
The kids are divided into crews. Each person receives an envelope with puzzles of road signs. In 3-5 minutes, children need to collect their signs, for each they receive a chip. Telling the meaning of the sign brings extra points.
Play activities with objects Such games are especially in demand in older groups, when children enjoy directing game actions. Usually, accompanying things, in particular, natural material (cones, shells, etc.), play the role of transport or chips for making a move in printed board games.
Interactive The materials for this type of games are simulators designed for interactive whiteboards.

Video: interactive games on traffic rules

https://youtube.com/watch?v=iGCmxd6ZQFM Video can’t be loaded: Interactive educational games Safety: Traffic regulations. Lesson on traffic rules in kindergarten. (https://youtube.com/watch?v=iGCmxd6ZQFM)

Role-playing games

The peculiarity of games of this type is that in them the child no longer acts from play, but from personal social skills of interaction with the outside world, copying behavior patterns on toys or peer participants. So, in the game “Bus” in the older group, little passengers not only take turns entering the “transport”, but also buy tickets from the conductor, ask the driver to make a stop in one place or another, etc.

Work with the topic of traffic rules in role-playing games is carried out not only on the basis of playing out everyday situations, but also on the plots of fairy tales or animated films. One such basis for games could be an animated series about Smeshariki, talking about road safety.

In role-playing games, children rely on their social experience

Video: ABC of safety with Smeshariki

https://youtube.com/watch?v=GOudRLTtYHY Video can’t be loaded: Smeshariki: The ABC of Safety - All episodes in a row (https://youtube.com/watch?v=GOudRLTtYHY)

Mobile traffic rules games

The purpose of outdoor games is to improve health, develop attention, reaction speed, and memory. This type of activity is used both in classes and on walks, when organizing entertainment events.

Table: types of outdoor games for road safety

View Name (group) Target Content
Imitation games “Road Safety” (senior group)
  • repeat the rules of behavior on the roads;
  • practice walking skills at different speeds;
  • cultivate interest in traffic rules.
Each participant receives a circle of a certain color - a “car”. On a special mat with an imitation of a roadway or a painted model, the “cars” begin to move, observing all road rules.
Games to train attention “Funny traffic lights” (middle group)
  • repeat the meaning and order of traffic lights;
  • develop the ability to quickly respond to a situation.
Children stand in a circle, each holding a colored circle with a traffic light. To the music, the kids begin to move chaotically, and when the melody stops, they sort themselves into pairs “green - red”.
Play activities requiring low mobility “Road, transport, pedestrian, passenger” (preparatory group)
  • consolidate knowledge of traffic rules;
  • develop logic;
  • train reaction speed.
The guys stand in a circle, with the driver and traffic controller in the center. He throws the ball to the player and says one word: road, transport, pedestrian or passenger. The person who catches the ball must say a word related to the named category. The one who hesitates is eliminated.

This is interesting. Usually, outdoor games are held on the street, but on the topic of traffic rules, for the most part they are organized indoors: in a group or in a hall.

Video: outdoor game on traffic rules in the senior group

https://youtube.com/watch?v=u_MYOvPwDdA Video can’t be loaded: Game for children on traffic rules in kindergarten No. 64 (https://youtube.com/watch?v=u_MYOvPwDdA)

Traffic rules and theatrical games

Theatrical play in preschool educational institutions is implemented in two forms:


Table: types of theatrical games according to traffic rules

Form View Name (group) Goals The essence of the game
Dramatization re-enactment “Like mushrooms we went to the school of traffic sciences” (senior group)
  • repeat traffic regulations;
  • develop artistic abilities;
  • develop the skill of creating an atmosphere of joy through your actions.
Two mushroom brothers went to visit friends in the neighboring forest. There is a roadway on their way. One brother knows the traffic rules and does everything correctly, the second brother is in a hurry and ignores the rules. The rest of the children, in the role of wise forest dwellers, explain to the naughty mushroom how to behave on the road.
Imitation “Listen to my command” (second junior group)
  • repeat types of vehicles;
  • train the skill of performing an action on a signal;
  • develop mindfulness.
Children act as cars, buses, trolleybuses, and trams. At the teacher’s conditioned signal, they use gestures and facial expressions to start the engine, turn the steering wheel, start the windshield wipers, lower and raise the windows, etc.
Director's Puppet show To demonstrate how well child directors know traffic rules, puppets-artists of different types of theater (glove, finger, cup, etc.) are used.
For example, in the preparatory group, kids with bibabo doll characters walk along a model of the roadway, commenting on all the signs on the road.
Stand theater (theater on a flannelgraph or on a magnetic board) The principle of this type of theatrical games is similar to puppet theater. Only the characters are flat figures with Velcro for moving on the flannelgraph or with a magnet for working with a magnetic board.

Finger games according to traffic rules

The purpose of finger games is to:

  • practicing fine motor skills (in junior and middle groups for speech development, in senior groups - to prepare the hand for writing);
  • development of sensory and communication abilities of children.

Typically, finger games (gymnastics) are carried out during the transition from one type of work to another.

This is interesting. As a rule, finger games are universal for all ages. But for senior and preparatory groups, the rhymes may be longer and the number of repetitions greater.

Finger games can be performed with props for finger theater

Table: card index of finger exercises according to traffic rules

Name Age group Content
"Transport" Junior, middle groups. Bus, trolleybus, car, tram -
Don't forget about them on the street.
In the seas - ships, icebreakers, vessels,
They very rarely come here.
(Connecting all fingers with the thumb in turn, starting with the index).
"Guard" The guard stands stubborn (fingers “walk” along the palm)
He waves to people: Don't go! (“they threaten” with their fingers)
Here the cars drive straight (hands in front of you, representing the steering wheel)
Pedestrian, you wait! (“they threaten” with their fingers)
Look: smiled, (clap hands)
Invites us to go. (fingers “walk” along the palm)
You machines, don't rush, (clap your hands)
Let pedestrians pass! (jumping in place)
"Race" Junior, middle, senior groups. One two three four five. (they move the car forward on each finger and
back, starting from the big one)
The race can begin. (same thing, but starting with nameless)
In circles, in circles.
Back and forth
But my fingers are slowing down my car. (they roll the car over my fingers, which
slightly bent)
Closed. (clench fist)
The car is in the garage
And the headlights went out, they don’t shine anymore. (look into the small crack in
fist).
"Cars" Middle, senior and preparatory groups. Cars are walking along the highway, (Turn an imaginary steering wheel.)
Tires are rolling on the asphalt. (Elbows are pressed to the body, palms move
parallel to each other.)
Don't run along the road, (They shook a finger.)
I'll tell you: "Beep." (The hand is clenched into a fist, the thumb is straightened -
"signal.")

What techniques are used in traffic rules games?

To implement the goals and objectives of working on traffic rules in games, three types of techniques are used.

Verbal ways of interacting with children

Since the goal of children’s speech development accompanies the educational process in preschool educational institutions at all age stages, the teacher’s spoken speech, dialogues and monologues of children play an important role in any activity of pupils, and even more so in games as the leading form of activity for children.

Explanation

The teacher must give clear, consistent descriptions of each stage of the game. It is also important to repeat the order of game actions before starting an already known plot - this is how children learn not only the rules, but also the algorithm for composing logical statements. For the younger and middle groups, an adult’s speech is a language model, copying which children “speak out,” that is, they begin to talk, construct sentences, and engage in dialogue. For older and preparatory students, an explanation is an example of composing a complete statement, a stage in mastering the rules for preparing a monologue statement.

Explanation in younger groups is accompanied by demonstration

Riddles and poems

Traditionally, these verbal techniques are considered the most convenient way to motivate children: on the one hand, children very excitedly solve riddles or repeat rhymes, and on the other hand, it does not take much time to involve children in work (even the smallest ones).

In younger groups, I prefer riddles with agreements:

  • What is this zebra crossing on the road? Everyone stands with their mouths open, Waiting for the green light to blink. So this is... (Transition);
  • I stand on the road, I keep order. You must obey without arguing the Instructions... (traffic light).

In the middle group, I offer riddles without a rhyming answer, but with a question at the end, so that it is easier for the kids to figure out the answer.

  • Day and night I burn, I give signals to everyone. I have three signals. What's my friends name? (Traffic light);
  • Here is a road riddle: What is the name of that horse that lay down on the crossings, where pedestrians walk? (Zebra).

For children of senior preschool age, I try to choose riddles that are more complex and longer. This is how kids learn to capture the essence of long statements.

  • On the road sign there is a Man walking. Striped paths were laid under our feet. So that we don’t know worries and walk forward along them. ("Crosswalk");
  • What is this dark hole? There's probably a hole here? A fox lives in that hole. What miracles! This is not a ravine or a forest, here the road is across! There is a sign by the road, but what does it say? (Tunnel).

This is interesting. Some verbal didactic games are built on the principle of solving riddles.

Games with riddles - a convenient form of work while walking

In my practice, I resort to motivation with the help of poems quite often: with their help, it is easier to introduce new information, and children remember facts put into rhyme better. Here are several examples of a selection of poems on the topic “Traffic Light”, differing not only in content, but also in volume.

For example:

  • Junior group: Color green - Come in! Yellow - Wait a little. Well, if it’s red - Stop! The passage is dangerous!
  • Middle group: The traffic light has three eyes. Well, remember them, my friend, Walk the streets so that soon you can do it on your own.
    That red eye... Be afraid of it! When it burns, there is no way. Yellow blinking - get ready! Green light - go!
  • Senior group: At any intersection we are met by a traffic light. And it starts a very simple conversation with a pedestrian: The light is green - come on in! Yellow - better wait! If the light turns red, it means it’s dangerous to move! Stop! Let the tram pass, be patient. Learn and respect the rules of the road.
  • Preparatory group: And recently we have a traffic light near our house. He burns day and night, trying to help everyone. If the red light comes on, don't rush. Everyone knows that red is dangerous for the road. And don’t go to the yellow one, but stand quietly and wait. Take mom's hand and wait. Together with us, all the people are patiently waiting for the green one, To move forward. There's a flash of green! Soon! He winked: “You can’t stand!” Soon the color of the traffic light will change to red again.

Short stories

To get children into the mood for play, you need to attract their attention with a new activity. And the connecting link for this can be fairy tales invented on the fly.

I actively use this technique in the middle, senior and preparatory groups, where children can not only listen to stories, but also answer questions about the content, including those of a problematic nature. For example, in the older group, when discussing the importance of traffic lights, I tell the kids a fairy tale about how the traffic lights quarreled. “Once upon a time there was a traffic light. He stood on the road, regulating traffic. But one day his lights quarreled because they couldn’t figure out who was the most important among them. “I am the most important, because when I light up, everyone stands,” said Red. “No, me! - Yellow objected. “When I light up, everyone gets ready to move: both cars and pedestrians.” Then Green laughed and said: “What are you arguing about? Only I allow both people and transport to move. So I'm in charge." But while the signals were proving everyone right, real chaos began on the road: cars were not giving way to each other, pedestrians could not cross the road. Then they understood the signals that there was no point in arguing, they just needed everyone to do their job. They began to light up one by one, as usual, and order returned to the road.” After listening to the story, I ask the children 1-2 questions: “What happened on the road when the signals started arguing?”, “Why are three traffic lights needed?” and so on.

Reading

This technique is usually used in the senior and preparatory groups, but it can also be used in the middle. The main thing is that there are children in the group who can read. Of course, preschoolers cannot cope with very voluminous texts, but short descriptions of signs, captions for drawings or pictures on the topic are quite capable. In younger groups, where children do not yet know how to read, the teacher selects and reads the material relevant for studying the topic himself.

Reading passages should not be long, otherwise both those reading and listening will lose interest in further work.

Group of visual techniques

Children's visual-figurative perception of the world puts visibility at the forefront of methodological techniques in any type of activity. In games, kids should see:

  • pictures-illustrations of game movements, actions, as well as the plot of the game;
  • videos, presentations on the topic (for example, for an older group this could be a sketch from the history of the creation of a traffic light);
  • demonstration of game conditions by the teacher (in other words, the teacher shows all the actions of any type of game).

Attributes for games according to traffic rules

Information presented in the game is remembered more firmly and easily if the actions are supported by suitable props. Based on the topic, the following will be relevant:

  • traffic controller's cap (suit and/or baton);
  • layout of the roadway (on a rug on the floor or depicted on whatman paper);
  • samples of road signs, driver's licenses (can be printed on a color printer and laminated).

Props can be an element of didactic, theatrical zones of a subject-development environment, or they can be part of one, single corner dedicated to traffic rules.

It is convenient to store attributes for games in a specially organized area of ​​the subject-development environment

DIY game materials

The capabilities of computer technology and a creative approach make it possible to create entire series of board-printed didactic games made by hand. Here are some samples.

Game “What First, What Then” (senior group)

Materials:

  • sheets of thick paper or cardboard, half A4 size, cut lengthwise;
  • thin strips of red cardboard;
  • an electronic version of pictures with road situations illustrating the implementation of a particular sign.

Instructions:

The game task is to explain the traffic situation and propose a solution by placing pictures in the correct sequence.

In addition to repeating traffic rules, the game develops logical thinking

Game “Every sign in its place” (preparatory group)

Materials:

  • electronic version of pictures with illustrations of traffic situations and signs on the road;
  • illustrations with road signs.

Instructions:


The game task is to consider the situation and put the required road sign in the empty space.

The game can be played at speed

Practical techniques

The game at its core is the practical implementation of acquired knowledge, skills and abilities. However, in addition to this, practical techniques include creative tasks that allow you to convey both the results of mastering educational material and impressions of the game process. These include:

  • drawings (for example, road signs);
  • appliqués (for example, in the middle group, while mastering the skill of working with scissors, children cut out traffic light circles and stick them on a base blank);
  • modeling (familiarity with the principle of operation of a traffic light in the first junior group can be completed by laying out red, yellow and green plasticine “pancakes” on the corresponding field of the traffic light blank).

Crafts made from scrap materials can be a task for a joint traffic rules project with parents.

Compiling a card index of games according to traffic rules

The main condition for creating a card index of games according to road rules is the inclusion of different types of gaming activities. It is fundamentally important that the games relate to a specific topic - this way it will be more convenient for the teacher to draw up notes on classes, walks and entertainment.

This is interesting. Usually, a single card index of games is compiled corresponding to the age category, that is, for primary preschool age, for middle age and for senior age. This is due to the fact that the range of topics in these groups is similar, only the form of presentation of the material differs (in the first junior group it is significantly simplified compared to the second), as well as the richness of the material (in the preparatory group, children deepen their knowledge on the topic discussed in the senior group) .

Table: example of compiling a card index of games according to traffic rules for senior preschool age

Game name (type) Goals Material Progress of the game
Topic: Road signs
“Play and be brave!” (didactic, desktop-printed)
  • learn to correlate the verbal form of description of road signs with their graphic representation;
  • develop mental abilities and visual perception;
  • cultivate independence, speed of reaction, and ingenuity.
  • tables with images of road signs;
  • blank cards.
The game involves 4 - 6 children, in front of whom are laid out tables with images of road signs and blank cards. The teacher reads riddles (poems) about road signs, the children cover their images on the table with cards. The winner is the one who is the first to correctly cover all the images sounded in riddles or poems.
“Questions and Answers” ​​(didactic, verbal)
  • consolidate knowledge about traffic rules, road signs, behavior on the street;
  • develop thinking, memory, intelligence, speech.
Chips The teacher divides the children into two teams, asks questions, children
answer, a chip is awarded for the correct answer. The team wins
with the most chips.
  • Where can you cross the road? (traffic light, pedestrian crossing);
  • Who can you cross the road with? (with adults);
  • What do you call a person who drives a car? (driver)
  • What are the types of road signs? (prohibiting, warning,
  • service signs, informational, indicative, prescriptive signs).
“Pedestrians and Drivers” (role-playing)
  • teach traffic rules and behavior on the roads;
  • consolidate children’s ideas about the purpose of traffic lights and road signs;
  • instill sustainable motivation to comply with traffic rules.
  • layout of the roadway;
  • driver's licenses (green circles);
  • sketches of road signs.
Some of the guys pretend to be pedestrians, and some of them are drivers. Drivers must pass a driver's license test and receive a vehicle. The driver guys go to the table where the “traffic police commission” is located and take the exam. Pedestrians head to a toy store. Then with dolls and strollers they go to the intersection. The commission asks questions to drivers:
  • - At what light can cars move?
  • - Which light should you not move to?
  • - Name the signs (“pedestrian crossing”, “children”, etc.).

Those who pass the exam receive a certificate (green circle). Drivers head to the parking lot, get into them and drive to a controlled intersection. Pedestrians from the store also go to this intersection. Along the way, they comment on the signs they meet along the way.

"Turns" (movable)
  • develop coordination of hand movements (right, left);
  • attention, thinking, ability to carry out a command, according to the sign in the hands of the teacher.
  • signs “Move straight”, “Move right”, “Move left”;
  • rudders.
If the teacher shows the “Go straight” sign, then the children
take one step forward, if the sign is “Move to the right” - children, imitating turning the steering wheel, turn right, if the sign is “Move to the left” - children,
imitating turning the steering wheel, turn left.

Temporary game plan for traffic rules

The length of the game depends on two factors:

  • type of game (here it should be taken into account that some types, for example, theatrical ones, part of didactic games, require more time);
  • age of pupils.

In this case, four stages fit into the timing.

The game is being developed in four stages

Table: average time frames for stages of different types of games

Type of game Introductory stage Stage of familiarization with the rules Game stage + difficulty The final stage
The teacher announces the name and motivates participation. The teacher describes in detail the actions of each participant in the plot. The actual gameplay. After 2-3 repetitions, the teacher complicates the game (if the game is new, this stage is skipped). The adult thanks the children for their work and highlights those who distinguished themselves. Children evaluate their work and the activity of the group as a whole. If the game was too action-packed, then you can arrange relaxation: children lie or sit silently for 1–1.5 minutes while listening to pleasant music.
First, second junior groups
Didactic up to 1 minute up to 1 minute 2.5–3 minutes half a minute
Role-playing half a minute 3–4 minutes 2 minutes
Movable 1 minute 3 minutes 1 minute
Theatrical 1–2 minutes 2 minutes 6–8 minutes 2 minutes
Finger half a minute 1 minute half a minute
Middle group
Didactic up to 1 minute up to 1 minute 3–4 minutes half a minute
Role-playing half a minute 4–6 minutes 3 minutes
Movable 1 minute 4 minutes 2 minutes
Theatrical 1–2 minutes 2 minutes 6–8 minutes 2 minutes
Finger half a minute 1 minute half a minute
Senior and preparatory groups
Didactic up to 2 minutes up to 1 minute 3–5 minutes 2 minutes
Role-playing half a minute 6–8 minutes 3 minutes
Movable 1 minute 4 minutes 2 minutes
Theatrical 2 minutes 2 minutes 8–10 minutes 2–3 minutes
Finger half a minute 2 minutes half a minute

This is interesting. In a number of games, the stages of explanation and actual execution of game actions are combined.

Table: example of a summary of the didactic (verbal) game “Guess the Transport” in the senior group (fragments)

Stage Content
Introductory - Guys, on our last walks we went outside the territory of the kindergarten and observed the situation on the roads, looked at the features of buses, trolleybuses, and cars. And today we will play the game “Guess the Transport”.
Explanation of the rules - I will read riddles about different vehicles, and you, after thinking, guess what it is. The first one to answer correctly will receive a picture. At the end we will count who got the most pictures. He will be the winner of our competition.
A game Children guess riddles and answer by raising their hand:
  • The house is a wonderful runner On its eight legs Runs in an alley Along two steel rails. (Tram);
  • What a miracle bright house? Are there a lot of passengers in it? Wear rubber shoes and eat gasoline? (Bus);
  • Guess what it is: Neither a bus nor a tram. Doesn't need gasoline, although the wheels are on rubber. (Trolleybus)…>
The final stage - What great fellows! Did a great job! And, of course, let's congratulate our winner. Children clap.

Video: didactic game with theatrical elements “Teremok” according to traffic rules in the senior group

https://youtube.com/watch?v=ApCjhP3sAb8 Video can’t be loaded: Traffic rules in kindergarten No. 58. Didactic game "Teremok". (https://youtube.com/watch?v=ApCjhP3sAb8)

Higher philological education, 11 years of experience teaching English and Russian, love for children and an objective view of modernity are the key lines of my 31-year-old life. Strengths: responsibility, desire to learn new things and self-improvement.